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You're wrong. Here is an original developer patch post stating so. These retards you quoted did not understand that their stronger dot was over writing the weaker one.
Uthgaard 03-07-2011, 08:32 AM Working as intended. What you had before, where every dot stacked with any other dot, was the bug. http://www.project1999.org/forums/ar...p/t-28855.html And here are the patch notes from Sept 4th, 2002 - When they allowed multiple classes the ability to cast the same dot and exceed the 15 stack limit. However as mentioned in the patch notes - that still not to mean inferior versions of the same dot stacking. We've made two changes to the way spells stack. Damage Over Time (DoT) spells are spells that linger on the target doing damage. Until today two different characters could not have the same DoT spell on the same target. As long as one copy of the spell was active any new version of the spell would not take hold. After today the same DoT spell cast by different casters can affect the same target at the same time. Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. (Note: It will not be possible to stack Lifeburn). This does not allow for inferior spells to stack along with superior spells. (Example: Two Necromancers can both land Boil Blood on the same target. However, Heat Blood, being an inferior spell, will still not stack.) Full patch notes below http://everquest.allakhazam.com/hist...es-2002-2.html | ||
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Last edited by DarthPeon; 11-17-2011 at 03:56 AM..
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