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#51
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![]() Pras xp bonus
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#52
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![]() an xp bonus might be the only way to retain the casual playerbase that is otherwise about to quit over the fact that the top 10% of the server were able to benefit from leveling tricks that have since been nerfed.
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#53
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![]() ^ I agree.
On that note, I'd suggest moving the "hypocrisy and favoritism" thread especially since the OP is apparently banned. I rarely push for any sort of forum moderation, but that cannot be the first thread you want new players to be reading when they start playing here.
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#54
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![]() not classic
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#55
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![]() Zzzzz
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#56
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![]() Remember, guys:
Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end. I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM! Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced. So I propose: -Teams: Ogre/Wood Elf/High Elves VS Humans/Barbarians/Erudites/Dwarves VS Trolls/Gnomes/Halflings/Half-Elves Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way. -No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board. -Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you. -Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include: -1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot. We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember. | ||
Last edited by Slave; 12-19-2011 at 10:05 PM..
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#57
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![]() Quote:
I'm guessing most current level 50s want more people up around their range to destroy in pvp, especially now that they've had a nice advantage in farming gear. | |||
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#58
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#59
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![]() like, reallistcially
p99 vs r99 a different audcience its amazing this has to be pointed out, literally, for itt but bare with me, I'll try to break it down no emu server, and i played guildwars I - III (emu pvp not 3rd party shit company bs), empires II, cohpvp1.0 etc no emu PVPVPVPP server has had 1x, classic, no bonus, at all, exp... even Sullon Zek, THE eqpvp meter, had bonus ON ITS OWN LINE: pvpers have 0 interest in exping beyond 3 day max 50dru PL, for obvious reasons \The POINT: having an exp bonus FOR AT LEAST, GROUPS,, ETC,,,,, would not negatively effect the server, only the opposite, as-is pvp, SZ got xp bonus cuz only server lost xp ..on ir pvp death... RZ HAD ITEM LOOT IN RANGE BUT NOT XP LOSSye...VZ/TZ COIN LOOT.... this server has coin+XP so ????????????????????????????? an xp bonus for grouping is reccomened... less chance of PL, make firAnds, share xp detriments aka troll sk | ||
Last edited by Truth; 12-19-2011 at 10:00 PM..
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#60
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![]() Increase exp rate all around. Crybaby 50's will cry about it, but half the shit they used to get to level 50 has been or is in the process of being nerfed anyways, so why should I care? Have fun playing with the few dozen people who have 16 hours a day to commit to getting up to max level within a reasonable time frame while everyone else gets bored and quits.
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