
12-21-2011, 05:06 AM
|
Banned
Join Date: May 2011
Posts: 846
|
|
Quote:
Originally Posted by Lazortag
[You must be logged in to view images. Log in or Register.]
What I've learned from this thread is that most people asking for an exp bonus simply don't know how to play the game. I don't mean that they are bad players because they can't handle classic exp, but that they're bad players because they can't handle basic math. That, and they don't know the mechanics of the game.
Exhibit A:
Sorry Doors but I'm going to have to make an example out of you. At levels 1-4, any mob lower leveled than you is considered dark blue. So at level 4, even a level 1 mob is dark blue. The exp you gain from a mob has to do with their con colour, the zone's experience modifier, as well as their level relative to yours. The fact that a level 4 player can gain any experience at all from a mob that is 25% of their level should make you happy - at no other level can you gain exp from a mob that is a quarter of your level. Fact.
The reason you find the grind so slow in the early levels is because you're killing the wrong mobs. If you can't remember that a moss snake is going to give you worse experience than a fire beetle, you have no one to blame but yourself.
Exhibit B:
In classic "light blue" didn't exist - light blue mobs would have been green instead and given no experience at all. On this server they give intentionally nerfed experience, meaning that you should not be killing them. Don't complain about getting slow exp from light blues - in classic you wouldn't have gained anything.
Exhibit C:
So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.
Whatever you do to the exp rate, I will play along. I'll stick around no matter what the ruleset is so long as they don't allow boxing, because I enjoy the server and I'm not so bad that I can't deal with a ruleset I don't like. But if you increase the exp, some players will leave, and players who are already playing will enjoy the server less, and therefore log in less. You'll gain some players too, but overall you'll have roughly the same numbers as before while killing the classic feel of the game. There's literally no good reason to increase the exp rate.
|
You are by far the most annoying person on these forums. Everything you speak of has blue server written all over it. Go seriusly back to divnity and play on the blue server. I remember when your guild whined and cried a crap ton about poop socking. Now your gonna get all upset when people whine about exp? Your one to talk. Basic math and Eq? You do realize this isn't 1999 and people playing this game are generally all vet eq players? Lol at thinking your the only one who knows a fire beetle is more then a moss snakes as far as exp. Im sure well over 90% of the population does too retard. It doesn't negate the fact this is a pvp server not a pve. I believe the fair majority rolled on this server for epic Player verse player battles. Not Player verse enviroment. Therefor having more competition and people to kill relates to the exp rate. When it seems everyone lower than level 20 makes up less than 20% of the population as a whole. That say's something.
This is a pvp server. We should be encouraged to kill eachother. This softcore pvp crap is why I despise your guild as a horr
|
Last edited by visage; 12-21-2011 at 05:21 AM..
|
|