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#11
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![]() server is currently under 100 pop what music should we play at the funeral?
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#12
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![]() although i will agree with darwoth on one point; name a successful emu pvp server for any game that doesnt have accelerated or instant max level characters on start
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#13
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![]() if what you said was implemented it would bey almost identical to vztz, which was a horrible box.
full exp death with 80% spell damage? try playing another class besides a druid or shaman and tell me thats how it should be, your a moron. its obvious ur bias here, its like lovely posting as a druid Global ooc on blue was removed, becuase no one likes listening to forum trolls all day long, or having a global auction( yes i realize you can ignore people) Public ooc would just be a micro wang swinging contest between you and the 20 other "hardcore " mouth breathers on the server, that cant log out for more than 2 days to give the devs TIME to fix things. EQ is not their FULL TIME JOB. Like it is for you, once again. You are a moron. As for stuff being broken, you ,like many others on beta, reported almost nothing of use that wouldnt suit ur specific needs and wishes. Any exploit that was to your advantage... you ignored. Asfor boxing... try getting some freinds, instead of trying to make a guild of you and ur 3 homosexual roommies. Wives and kids? We all know better. | ||
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#14
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#15
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![]() Quote:
And holy shit, Darwoth said not 1, not 2, but 7 intelligent things in one post? [You must be logged in to view images. Log in or Register.]
__________________
I am Reiker.
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#16
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![]() http://www.project1999.org/forums/sh...ad.php?t=34103
http://www.project1999.org/forums/sh...ad.php?t=31288 As it was discussed to death back in April, a FFA PvP server isn't going to attract many 'new' people (new meaning people who haven't played on any of the VZTZ boxes). We were confined to the previous combined box populations plus a few stragglers. And given that, this server is pretty healthy with 200 players. You'll get a few loners here or there, but nothing is going to deter new players more than not having people to start with. This is amplified by the fact that there's a lot of classes that aren't going to solo well (especially at lower levels). There's a reason that almost every new MMO has PvP teams. Obviously, I'm not advocating switching the server to teams as it's way too late for that). Even if you adjust teams (hardcode no crossteaming, all classes available to two teams, raid zones FFA), teams still has issues much like FFA. If you recreate a server that's basically a more stable VZTZ aimed at the VZTZ playerbase, did you really expect the population to greatly exceed VZTZ simply because it's got a 99 tag on it? | ||
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#17
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![]() I really hope these things get addressed. When i heard about this server and that it had upwards to 500+ people, i was thrilled. Still im excited by the thought of logging in, but seeing decreasing numbers in zones every day has been quenching that excitement quick.
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#18
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It sounds bad in the books, but REALISTICALLY, take away hybrid penalties (initially it was thought more like D&D style where hybrids are better than others... but that really isn't the case, which is why they later removed these penalties on live) and boost up the exp more. Personally, I think RZ ruleset would have been a lot better. Hell, even if you bagged all your stuff, you lose coin, reputation, you spawn at your bind point, spend 10 minutes to med up, and then you run back NAKED to a well equipped individual prepared for your arrival that you are already outmatched for when GEARED, alas you are naked vs this pker that already won vs you the first time! There are significant penalties for dying even if everything is bagged. Especially at higher lvls when people stray away from bind points. Zerg rushers? Lol, what the hell are they gonna do? If you die in pvp and you spawn next to the person that killed you, you are OUT OF MANA!!!! What the hell can they do ?? If it's melee, they can only bind in cities, so it's no biggie. Quote:
But when it comes down to it, this server should use classic as a GUIDELINE and a TOOL, not 100% - things have changed over these years, including our ages and free time. This needs to be considered and changes need to be accepted if it will give us an overall better experience playing. Quote:
Losing xp is DEMORALIZING, but losing an item just makes you want revenge, which is fun for pvp. Exciting to announce to zone the trolls of treasure obtained from someone with a nice screenshot attached. Quote:
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* I believe that most this server came from blue p99 and have already experienced the classic experience (grind) and want some action! +exp boost * People want to group with their friends and have a reason to group with others! +grouping bonus * People want to play the class they enjoy the most and NOT get extremely out leveled by their friends! Hybrid penalties? Remove them! * A community, especially small, wants to know they are being heard. Spend 5 minutes a month to create a sticky showing what you are working on! Show us we are being heard! * FIX RESIST SYSTEM * Create a special "come back" promotion and put it on the blue MOTD! Maybe have a GM event or two during this time, put a fireworks npc or something fun in west freeport for some come back event thing, offer the blues that if they get a lvl 50 on red, they get a title "of rallos zek, of tallon zek, etc" ... chances are if they played to level 50 on red, they WONT return. Just some easy promotions that don't really effect the game in whole. Make it sound exciting like when we were all excited pre-launch! Overall, just make people feel excited to return and try all the new changes that people want! How many people are still back on p99 thinking guards still don't assist? Imagine a big motd on blue "Try P99 RED come-back event! PERMANENT +exp boost, +exp grouping bonus, global ooc, stickied upcoming patch notes, and revamped pvp system (RZ rules? Eh, whatever it is)! If you have the courage to get lvl 50, receive a special title on blue server!" _______________ Have a little faith .. although the devs need to have this faith too for this to work [You must be logged in to view images. Log in or Register.] (Edit: If CASTER is not trolling this thread, than you know it's serious business.) Edit 2: I'd also like to add that super small bugs that can fixed rapidly, such as Boastful Bellow knockback, that have been announced for countless amounts of time, should be updated before something like ninja patching the Isle Madman in Eruds Crossing to be scowl instead of dubious... I believe that priorities need to be better.
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Last edited by xblade724; 01-09-2012 at 08:21 AM..
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#19
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![]() Still think all these great ideas could be implemented without "+exp boost", but agreed.
With global chat, removal of xp penalties and perhaps a slight group exp bonus (like they added in classic), I feel like Red could have a better sense of community without ruining the sense of accomplishment that comes with leveling and gearing up and doing so while surviving pvp. As it stands, the major reason for faster exp is to catch up with the huge hardcore crowd, where if there was still a 500 player population, being lower level and able to group/pvp wouldn't diminish from the experience. No one likes being left behind. | ||
Last edited by Dullah; 01-09-2012 at 07:14 AM..
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#20
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![]() Quote:
__________________
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