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View Poll Results: What ruined EQ the most for you?
Luclin Models 12 18.18%
Armor Dye 1 1.52%
Armor becoming obsolete after each expansion 10 15.15%
more zones making older zones empty or obsolete 43 65.15%
Voters: 66. You may not vote on this poll

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  #11  
Old 01-14-2012, 12:11 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Poll options are bad.

Live was ruined with instancing and the automation of the economy via the bazaar. "Features" which removed the need for players to interact, which in turn created the WoW Mentality, Hurricane Katrina and finally, Jersey Shore.
Bazaar wasn't, I don't think, nearly as much of a problem as the spreading of players so thin across so many zones (and instances, and maybe even levels/AAs).

Yeah bazaar removed some player interaction by automating the economy. But it's not like the majority of players spent more than a minimal amount of time sitting in gfay/ec/nfp/whatever auctioning. And it's not like that is real interaction... 90% afk while hitting an auction macro and skimming chat every few minutes.


The same thing that makes p1999 not quite perfect is what made EQ suck for me. As people spread thin across zones and levels, grouping became harder for new players or alts. This led to people tending to play more solo-friendly classes, which were both less desired by groups generally AND the people were less likely to join groups with. Then some of the people who didn't want to play a necro or mage or quadding wiz/dru or whatever quit. Then that contributed more to what caused this in the first place... too few people spread across too many zones/levels.

No one, NO ONE, starts up new i EQ live nowadays and sticks with it. Why? Because you are 100 levels and 4000 AA and a shitload of gear with XX to every stat and resist and XXXX to hp and mana and two passive effects and a clicky on every piece away from hanging with everyone else. And there are literally hundreds of places to level up, but almost no one doing so.

EQ is, as everyone and their brother knows, a social game. And as the game grew up and out while losing population, it became harder and harder for the vast, vast majority of players to be social at all.
Last edited by fischsemmel; 01-14-2012 at 12:18 PM..
  #12  
Old 01-14-2012, 12:27 PM
funhorroryes funhorroryes is offline
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actually leveling is pretty fast in EQ live now and you can go from level 1 to 90 in like 3 weeks and then straight raiding

AAs might take awhile though
  #13  
Old 01-14-2012, 01:02 PM
liveitup1216 liveitup1216 is offline
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1) Luclin Models - were awful but could be turned off, bad poll option.

2) Armor Dye - another stupid idea since having a set of matching armor was a status, not game ruining for me but still a horrible change.

3) Armor becoming obsolete after each expansion - that had always been the design, what other carrot could you possibly have to chase after?

4) more zones making older zones empty or obsolete - somewhat but not really, if they never had plane books old zones would still since people would be more inclined to stay put.
  #14  
Old 01-14-2012, 05:44 PM
Pomaikai Pomaikai is offline
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My wife getting pregnant is what made me stop playing EQ Live. Nothing "ruined" it for me. I was in one of the top guilds on the server and was having a blast enjoying end game content! But real life was more important than a game was. Even one I really enjoyed playing. It just took too much time and attention that I needed to focus elsewhere. So I sold my Cleric and bought a nice new HDTV for all of us to enjoy with the proceeds. I left happy and content.
  #15  
Old 01-14-2012, 08:48 PM
Airdefier Airdefier is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Poll options are bad.

Live was ruined with instancing and the automation of the economy via the bazaar. "Features" which removed the need for players to interact, which in turn created the WoW Mentality, Hurricane Katrina and finally, Jersey Shore.
haha
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  #16  
Old 01-14-2012, 08:57 PM
Edrick Edrick is offline
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Being perma-LFG ruined EQ for me. I remember being so excited when our guild killed Rallos and we got elemental flagged. Then nobody wanted to group in the elemental planes.
Last edited by Edrick; 01-14-2012 at 09:16 PM..
  #17  
Old 01-14-2012, 09:06 PM
Daldaen Daldaen is offline
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The LFG game died in EQ long long ago... but, that being said. I can't remember the last good PuG I've been in. Most of them are just terribad.
  #18  
Old 01-14-2012, 09:52 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The LFG game died in EQ long long ago... but, that being said. I can't remember the last good PuG I've been in. Most of them are just terribad.
I think its mostly your expectations that have changed over time... you understand the game and its mechanics better and expect certain things from your group partners.


There is still fun to be had with underskilled / undergeared players (who might be of the wrong race / class combination for max exp) but it really comes down to the personalities of the people.

If you only exp max exp a lot of groups will be bad... few people ever get the perfect exp group..


but if you just want fun and a bit of exp.. most groups can deliver that.
  #19  
Old 01-14-2012, 10:13 PM
Orruar Orruar is offline
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Mercenaries really killed it for me. When I logged up 3 toons one night, whipped out 2 tank and a cleric merc, then gained 3aa by the time I woke up, I was done with EQ.

Anyone who quit before DoDh really missed out on the pinnacle of EQ (for both grouping and raiding).
  #20  
Old 01-15-2012, 01:15 PM
webrunner5 webrunner5 is offline
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The last 2 expansions EQ live has had is just WAY to hard to solo in. Even the Noob zones. They force you to box or group which I guess is not a bad thing overall. But I have always liked to solo.
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