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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 01-16-2012, 02:13 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
the majority of the people that play on P99 are raiding in the top 3 guilds. These same people are forced to camp characters, can't really start alts and do groups and if they do, they might have to /q out the group because some random pop'd early in window. On any given week there is, at best, a 1-2day opening where either nothing or only 1 thing is in window.

Taking away the variance on raid mobs does more good than just for the raiding scene. More groups will happen at all levels, making the server population rise.

Making all the targets spawn at once = someone gets slightly bested on mobilization and immediately goes for the next best target. Instead of a race to FTE, it's a race to see who gets more. It happens every time. (obviously VP could be left out of this, or added I don't care)

The only thing it would do is stretch out the population and people would be able to play the game again who are raiding. It would probably bring some people back too, but who knows. Not to mention that bda/taken/div would probably be able to get in on targets as well.

I understand that.. and their choice is to camp world spawns instead of leveling alts or anything else.


and to play devil's advocate here... lets say all the monsters did spawn at the same time... when would the time be set for the spawn...

i can imagine epic Q.Qlery from people about which time zone it should be on.
 


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