Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-03-2012, 08:01 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

This is what Verant had intended I guess. Unsure when these changes were applied though ;/

Quote:
Melee Damage Output Class Comparison

What we did was NORMALIZE damage output for all melee classes based on existing damage output of Warriors.

We looked at what a Warrior can do at 60th level in terms of damage per second, minute, and fight, with a wide range of gear. Once we got a solid set of numbers for that, we made adjustments to other classes as needed.

We wanted the Knight classes to do roughly 85% of the damage a Warrior does, so we put them on the same damage table, and made adjustment to 2h weapons and how 2h damage bonuses work. With the changes on test, they are there. Prior to the changes, they were doing 70-75% of the damage a Warrior does.

We wanted monks to outdamage a Warrior, currently they were at ~110%, which we felt was not high enough considering the disparity in HP. With the addition of triple attack and a better damage table, they are now at 120% at 60th.

Rangers we wanted closer to Warriors, even with the last changes, they were roughly at 90%. Giving them triple attack brings them up closer to 95%. With proper use of spells they can get right at 100%. Giving them another 10 points of defense was the real change here, 200 defense meant they were taking a lot more hits, and more damage per hit, than other melee classes. 10 points gives them better survival chances, but still not as good as the Warrior, SK or Paladin. Those three classes still have superior AC and HP and Defense.

Bards are now at 65% of the melee damage of a Warrior. Before the changes that are on test, they were at 40%. I don't think anyone will dispute that Bardic melee was just too low.

60th Rogues are STILL doing 140% of a 60th Warrior in a group, and around 100% if they are not able to backstab. Those numbers are fine, some would say they are more than fine

Rogue: 140%

Monk: 120%

Warriors: 100%

Paladin/SK: 85%

Bard: 65%
It really looks from your parses like the Monk has spell haste. He didn't have Robe of the Whistling Fists or Epic?
Last edited by Treats; 02-03-2012 at 08:08 PM..
  #2  
Old 02-03-2012, 08:13 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

That post is from the end of velious class discussions, right? That would seem to indicate that monks were barely outdamaging warriors at all. Look, I don't have legit data from 2000. All I'm saying is right now monks are outdamaging ragebringer rogues at L50 (yes every rogue on the server by now has a ragebringer) while warriors do half as much. I find it really hard to believe that's classic.

Another parse, this time from SolB: my dps is even worse here because most of the mobs were higher level bats and bugs and I spent a decent amount of time stunned. Also in this post Wonderr and I were mostly in the front while Trevelain is in the back. And somehow my guild has utterly failed to get my warrior twink a Jagged Blade of War. So I don't actually consider these numbers that outrageous.

Trevelain: 50 Half-elf Rogue with Ragebringer
--- DMG: 87021 (50.82%) @ 32 dps (30 sdps)
--- DMG to PC: 5465 @2dps

Sakuragi: 49 Iksar warrior, Sarnak Warhammer/Wurmslayer mostly
--- DMG: 42400 (24.76%) @ 14 dps (14 sdps)
--- DMG to PC: 32839 @11dps

Wonderr: 50 barb warrior, Zealot's Incarnadine Sword, no haste
--- DMG: 36273 (21.19%) @ 12 dps (12 sdps)
--- DMG to PC: 25177 @9dps

@treats: He had haste originally (was doing over 40 dps) then it dropped. That was where I began the parse. He was wearing the fungi tunic the whole time and I did not see a ton of annoying bard particle effects.

@travatron: If you people were actually reading what I was writing, you would know that I am aware that classic monks are somewhat overpowered. This is my twink, if he is a little underpowered for Naggy/Vox I don't really care. Besides, as you say classic is as classic does. What I am saying is that the current disparity is just so insane, any normal person would think it is unlikely to be classic. Now maybe it is, but if so I'd like to see how and why the devs decided to make it this way.
Last edited by Splorf22; 02-03-2012 at 08:23 PM..
  #3  
Old 02-03-2012, 09:30 PM
fischsemmel fischsemmel is offline
Fire Giant

fischsemmel's Avatar

Join Date: Dec 2010
Posts: 681
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
What I am saying is that the current disparity is just so insane, any normal person would think it is unlikely to be classic. Now maybe it is, but if so I'd like to see how and why the devs decided to make it this way.
Any normal person who has ultimate faith in the developers of one of the first MMOs ever perfectly balancing a bunch of classes in an MMO would think that it's insane that the classes weren't balanced.

And if you want to see if this was the case, and if you want to see how and why the devs decided to do things the way they did, then fucking google it. No one here is going to do it for you, especially since they all just think you're a whiny non-monk by this point.
  #4  
Old 02-03-2012, 10:01 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

So you post a parse that shows a monk doing twice the damage as you. Then you post one that shows that when you're using 2hb, the monk is now only doing 50% more damage than you. Then you post a bunch of stuff showing that monks should be about 50% more dps than warriors.

Are you trying to thank the developers for doing such a good job on getting the balance classic?
  #5  
Old 02-03-2012, 10:30 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Lets see Orruar. I did 18 dps with Sarnak Warhammer/Wurmslayer. I did 22 dps with Staff of Battle. That's a 22% increase. So 2HB must be quite a bit better, I guess this is just amazingly balanced is all.

Oh wait, I guess you didn't read the part where I said I had shaman buffs in the Sol B parse. I'm pretty sure I had quickness not alacrity which would give me 1.51/1.21 = gee, a 25% damage increase. I must be a complete idiot.

If you had paid any attention to the graphs you would see that from L30->L50 monk damage goes insane (factor of 3) while warrior damage increases by 50%.

@dravingar (one of the few people actually reading posts) I'm guessing you had enchanter haste though. At least from what I saw he wasn't AFK'ing massively. And cause he was >50% of our DPS, I think I would have noticed.

Anyway, I'm tired of this thread. 90% of the people here are either not paying attention or worse.
  #6  
Old 02-03-2012, 10:29 PM
Dravingar Dravingar is offline
Kobold

Dravingar's Avatar

Join Date: Nov 2010
Location: Portland, OR
Posts: 186
Send a message via AIM to Dravingar
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]

Trevelain: 50 Half-elf Rogue with Ragebringer
--- DMG: 87021 (50.82%) @ 32 dps (30 sdps)
--- DMG to PC: 5465 @2dps
Tell that rogue to not be afk next time. I was doing 32 DPS on PoAir mobs with 21% haste at level 50 and Eyerazzia/BR combo.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.