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  #111  
Old 04-20-2012, 10:21 PM
mostbitter mostbitter is offline
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all the people who post against increased exp are rude and make no qualms about telling people to play somewhere else. it should be obvious which side of that argument is interested in making the population higher.
  #112  
Old 04-20-2012, 10:46 PM
Crenshinabon Crenshinabon is offline
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Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
all the people who post against increased exp are rude and make no qualms about telling people to play somewhere else. it should be obvious which side of that argument is interested in making the population higher.
Its already been increased. Soloing a blue mob nets me a blue atm. That is not bad at all. Even in the 30s a blue mob nets 1/2 - 3/4 a blue. Grouping also seems better ever since increase. Now with global ooc/increased xp gain and no kunark EQ will be more newbie friendly than ever considering this is "based" off classic.
  #113  
Old 04-20-2012, 10:51 PM
Slave Slave is offline
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Teams please
  #114  
Old 04-20-2012, 10:53 PM
Lazortag Lazortag is offline
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Originally Posted by STRAY [You must be logged in to view images. Log in or Register.]
Of course if you've died in PvP, you're bound in the raid zone, and lets just say you spawn OOM with a STR/STA debuff, then it's going to be really difficult to bind rush - but that's just an excuse.

See, your excuse is that you don't see how you could bind rush with no mana so you should be able to bind in the zone. When the real issue you're trying to avoid is that you don't have a reason for being there after you died. Give me ONE legitimate reason for being bound and staying in a zone you died in because to me...

You're still causing problems and not conceding the zone to the active battle or victors! Now, its about wasting peoples time, and that my friend is where you'll get the bad rep.

The whole point is: What's your purpose of being in the zone? None! You died! You shouldn't be in the zone. You have no legitimate reason. Wait until the victors have established zone control and allow you to LnS or wait for a rez and keep raiding if your team wins.

Otherwise, guess what happens - you'll eventually bind rush, train, and buff or support your allies in battle after you've already been defeated.

That's the reason why you shouldn't be allowed to bind in raid zones.

I'd like to stress again, because it doesn't seem the norm here, that the LnS rule was player community enforced with GM support for a reason. It actually worked to promote competitive PvP on VZ!
There are two main points that I can see here: one is that you think people shouldn't be allowed to be in a zone they just died in, the other is that if you stay in that zone you'll eventually bind rush. As for the first point, that's really just an assertion. I see no reason why you shouldn't be allowed to respawn near where you died. This is perfectly allowed in other zones where pvp might occur and there are no issues with that. If you want to LNS, then you're able to do that easier if you're closer to your corpse after you die.

As for the second point: if you're afraid of training, that's a reason to make training illegal (which it already is). You shouldn't be afraid of people buffing their allies because buffs require mana (and mana requires drink, which you only have on your corpse). You shouldn't even be afraid of people medding up and bind rushing after they're FM because if they're bound in the zone, they run the risk of being bind camped, especially if they have no mana with which to defend themselves. Just make people respawn oom, there's no reason to take away a classic feature of the game when we haven't even tried another solution that is classic and that should've been in since the server was launched.

Thank you for at least trying to argue against binding in raid zones. So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve better (except for binding in fear, which I'd be okay with disabling due to the unique nature of the zone).
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Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #115  
Old 04-20-2012, 10:54 PM
mostbitter mostbitter is offline
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Look at it another way. Both of my friends that started here quit over the grind. We all came back for the change to exp. They both quit again, I have stayed and now play mostly alone.


VZ/TZ had a player base larger or equal in size to what we have here currently. At the moment how many people do you think are playing here that played there? Why would compromise which would bring a a large community of players be a bad thing?

Is it that you think anyone here hasn't earned their EQ stripes a hundred times over? I'm pretty sure the majority of people here have done the grind, this way that way and a couple other ways too.
  #116  
Old 04-20-2012, 11:02 PM
Buhbuh Buhbuh is offline
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I think peoples' most fond memories are post old world PvP. Kunark leveled the playing field as much as it could, and it was just so much more dynamic and widespread. It accommodates so many more players and just has way more interesting game play, quests, etc.

Monk is my class and I won't start one until Iksars come out. Some are like that with Necros, too. I dunno, some may disagree, but a lot of us have been on these progression like servers and have maybe had a few months of Kunark before it was wiped (a recurring thing). I gave away my 50 mage here just after leveling. I didn't have the time and farming stuff with groups of people just felt silly after a while. Hard to PvP with all the cliques crammed into one spot, too.

Old-world life in EQ kind of forces players to be a part of the bigger guilds or to starve when they're ready for the places that those large guilds hang out at. Kunark has a lot of options with a lot of different (good) gear in mid 30's dungeons, etc etc. I traded a lot more in Kunark. Economy changes.

People chill in burning wood, different parts of DL, Dalnir, farm prods in LoIO, Skyfire for quest shit; Sebilis, Karnors and Chardok are built in a way so that many different people can be in the dungeon in very different areas and not be in immediate danger at all times. It takes a certain amount of tact to attack another group deep inside any of those dungeons. Lguk, SolB, Kedge -- not so much. That takes an IVU or invis, or the clearing of like two mobs. There's no suspense or anticipation.

Even if you have nowhere to go, there's an epic we'll be working on. Other than that though, the exp rate is a little rough. I think increasing it to a point where people can't get 50 with poopsocking for a week, but put at a reasonable level so that people who play casually feel like they've made progress with the small tidbits of time that they have to devote to the game feel inclined to come back is a good level for the EXP. It isn't there now. It frustrates people. Like, we're all generally in our 20's and living on our own now. Not 10-16 or whatever. People need to feel like they have accomplished something in twenty minutes of exping here and there throughout a day. A comfortable balance between the two would be nice.

And resists were not splendid, but I'm sure that's been brought up.
  #117  
Old 04-20-2012, 11:26 PM
EQtrader EQtrader is offline
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Wolfram "I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT)."







Must be cause everyone will see how much you get killed.
  #118  
Old 04-20-2012, 11:28 PM
Rydar Rydar is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve bette

well.. not to nit pick, but there are certain toons that can bind in raid zones that require zero mana to "bind rush" you with and still inflict a nasty bite sans mana. Respawning with no mana dosent address them. And I mean this is possible now.
  #119  
Old 04-20-2012, 11:29 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by EQtrader [You must be logged in to view images. Log in or Register.]
Wolfram "I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT)."

Must be cause everyone will see how much you get killed.
Which is like... never? I probably have more kills/less deaths than any other Bard on this server. Why don't you reveal who you actually are so that I can post all my killshots on you?

Quote:
Originally Posted by Rydar
well.. not to nit pick, but there are certain toons that can bind in raid zones that require zero mana to "bind rush" you with and still inflict a nasty bite sans mana. Respawning with no mana dosent address them. And I mean this is possible now.
What classes can bind themselves in raid zones and also inflict a "nasty bite" while oom? Please elaborate.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #120  
Old 04-20-2012, 11:32 PM
Rydar Rydar is offline
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Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
Look at it another way. Both of my friends that started here quit over the grind. We all came back for the change to exp. They both quit again, I have stayed and now play mostly alone.

I have about 45 friends that played here, but when they put in the xp bonus they all quit because they felt their journy was now tainted and so now I play mostly alone.
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