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  #11  
Old 04-23-2012, 02:55 AM
Deverell Deverell is offline
Aviak


Join Date: Apr 2012
Posts: 80
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On Live, mobs would start fleeing at just over 20% and would do so at full speed. If they had SoW on, they'd flee at SoW speed. It took very little damage to then put them below the threshold that would start to slow them down, but you'd still have to get them down to like 15% before they were really slowed, or 10% if they had SoW. You had to have a snarer to avoid this, or you could root/stun the mobs as they were about to flee. Haven't checked to see what it's like here yet, but if they run at like 22% and at their full speed, that's working as intended. If they don't slow down from further damage, that's not. Mob run speed should work just like a player's, and a player with SoW runs faster than basic mob speed until below like 10%.
 


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