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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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Old 08-03-2012, 02:37 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
It'd be easier to farm for MQ if he's not on variance than if he is. Just playing devil's advocate. He's still considered a "raid mob" even if he takes <1 group to kill, so it'd be an FTE race, even if you were the original force on his spawn (not that I'm arguing against server rules, merely what can be done with the status quo).
No one is farming the tangrin or wraith of a shissir for loot rights. No one is farming these mobs because they know there isn't a market for the loot of a mob that doesn't have a high chance of spawning in the morning when most players are asleep. Empirically the problem you mention didn't exist in classic when there was no variance, I'm not sure why anyone expects it to happen here. It's easier to monopolize a mob when its spawn time is uncertain, and I think this is proven clearly by the last few years of raiding on this server.

Quote:
Originally Posted by Silentone [You must be logged in to view images. Log in or Register.]
I thought that if you can kill a mob with 1 group you can camp it, isnt this the case with tangrin? meaning you could sit on maestro and claim that mob if variance was removed. I am not talking about 15 man rule just normal camp rules.
Sure. Why would this be a bad thing? When epics were first released we had to camp the tangrin for a while for one of our members' epics, because it was more contested then. It opens up the spawn to other people unless you have someone literally sitting on the spawn forever, which I think would be ridiculous even for this server's playerbase.
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