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  #61  
Old 06-22-2010, 06:19 PM
Kazzok Kazzok is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Yes, that would be an appropriate compromise.
Actually I would go so far as to propose that any port, gate, or evac poof the pet if they are made to survive zoning and invis.

Makes sense to me in an RP perspective: the thing can walk next to you forever (zoning) and doesn't get confused if you're transparent to visible light (invis) - elementals and skeletons and spectres don't even have eyes to see you with in the first place; but as an arcane construct, it can't step through a portal.
  #62  
Old 06-22-2010, 07:21 PM
BuzWeaver BuzWeaver is offline
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Quote:
Originally Posted by Tryfaen [You must be logged in to view images. Log in or Register.]
I would make mobs more difficult for casters by making everything in the game summon and everything a belly caster in an effort to help equalize casters and melees vs monsters.
At least you're not bitter.
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  #63  
Old 06-22-2010, 07:28 PM
BuzWeaver BuzWeaver is offline
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Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
The tradeskill mechanics a little bit so it was less RSI intensive on bulk combines like swatches.
As a tradeskiller myself I can appreciate the old school nostalgia, however a little tweaking would be appreciated.
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  #64  
Old 06-22-2010, 07:30 PM
BuzWeaver BuzWeaver is offline
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Originally Posted by Spud [You must be logged in to view images. Log in or Register.]
Id make Druids even more badass.

Druids should be able to mez stuff, feign death, duel wield, and cast clarity IMO
The final touches to complete a Druid, I couldn't agree more.
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  #65  
Old 06-22-2010, 11:22 PM
kai4785 kai4785 is offline
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WoW style HP and Mana Regen. (In combat vs. Out of combat)
Instanced dungeons.
Remove Anon/RP
Fewer shared spells (ie: Paladins, Clerics, Druids, Rangers, and Shaman share the same pool of heal spells.)

You know, the kinds of things that you don't get right the first time around. The concept was pretty much D&D meets LotR, but the implementation lacked the type of balancing you only get from years of empirical study.

That being said, I want to note that "Classic" EQ should be exactly what it is now [You must be logged in to view images. Log in or Register.] A game I play to reminisce about the "Good Ol' Days" when I walked to school in 2 feet of snow up hill both ways!
  #66  
Old 06-23-2010, 01:48 AM
stormlord stormlord is offline
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Varied and expressive breast animations for all female models of the various humanoid races and monsters.

Would be great for the social aspects of the game. They tried it with the Ykesha expansion and I think it was tremendously successful. I really wish they had went further with the idea.

If it had good physics could have small breasts, big breasts, heavy breasts, firm breasts, perky, etc. Could use a physics engine like Havok or PhysX. And a cpu core to help it along. That's what multi-cores are for.
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Last edited by stormlord; 06-23-2010 at 02:09 AM..
  #67  
Old 06-23-2010, 09:48 AM
Cronoclops Cronoclops is offline
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Beef up warrior agro prior to Kunark release. I mean I understand "classic" but the ineffectiveness of warrior taunt is just plain dumb.

Remove the ability for clerics to exp res themselves < let them pay ridiculous prices for some greedy pos to click one button too>This way they can still make money but they still get the kick in the nuts from a fellow player like the rest of us.
  #68  
Old 06-29-2010, 12:52 AM
ryandward ryandward is offline
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Default Breeze

Definitely I would love to see breeze implemented, I'm sure there are some spells that other classes get that were similar, low level spells, those would be very helpful. They didn't really pertain at all to Kunark, except that you had to go there to buy it.
  #69  
Old 06-29-2010, 10:16 PM
Forlin Forlin is offline
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ITT: Proposing ideas which SoE has implemented in live EQ over the years, while still complaining about anything post-Velious.
  #70  
Old 06-30-2010, 04:26 AM
kaos057 kaos057 is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
instanced dungeons -- something WoW did right!

Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item.
WTF is wrong with you? The two things that absolutely destroyed EQ is what you wish to see again?
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