Training wouldn't have to be in there; it falls under disruption.
My experience with Sony Guides and GMs was that they applied the rules in an extremely inconsistent manner to the extent that the published rules were almost useless anyway.
I'm glad P1999's rules are a little different. The P1999 player base, by and large, feels generally a bit more aggressive and less willing to work with each other than that of EQ-live. The rules therefore ought to be a bit tighter. I suspect it's a symptom of the smaller server population (on live, ~30-50 people in a popular dungeon was the norm, so folks got accustomed to sharing right from the start).
Danth
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