#31
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The database snap shots appear to be admissable as evidence in court..
However, the code itself... I mean I could just lie and paste something in myself. That's harder to prove. Can one of the chiefs of classic implementation explain to me what would be required as proof codewise? This piece of the convo confirmed for me what part is DB and what part is source: Quote:
As far as maximum obtainable, not even mob specific.. Quote:
The point is that 255 is referenced to be the cap and the player sources mentioning it are extremely credible in my eyes. That said, I can't see anyone refuting the point in these few threads that we can find. This one sticks for me, and trust me I will be quick in the event I make a mistake to readily admit any fault and bring it up any time I put my word on the line (Venril aoe was ferking dumb but misleading based on what was stored/access restriction due to # of modifications.. user not admin access atm, botching the pvp debuff amount from memory.. shoulda fact checked). The -150 resist check and 255 cap are during the same era and I am sure correctly implementing this cap would bring raid encounters much more in line with what I remember. I'd of course never ask for something goofy like the roll over bug to be added somewhere to the timeline for the "true timeline" project completion server that rolls out some day. This resist stuff is ole Uthgaard's bag along with some of the other head scratcher issues to try and make work here. The current code is "much more classic" than whatever existed before, of this I am certain, however, getting 400 magic or w/e and perma resisting Venril taps is a classic immersion destroyer for me. | ||||
Last edited by Nirgon; 02-27-2013 at 01:22 PM..
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#32
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2002-09-04 11:33 Changed Resistadj from 0 to -150
2002-06-12 12:27 Changed Unknown130 from 0 to 100 2002-06-12 12:27 Changed SpellIcon from to 2002-06-05 11:20 Changed SpellIcon from to 2002-03-07 11:32 Initial Entry heres lucy from poison breath Fact is, there were no resist adjustment before the resist change patch. it was all based on levels. For the funnies, look up diseased cloud, Stream of acid, Chaos breath and stun breath | ||
#33
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Why does this DB have the shadoo stacking issue correct and from a classic Velious source... and also show a -150 for Trakanon? It's irrefutable Nizzarr.
This just makes fight a little more interesting for top end guilds, but in no real way puts them in any risk to be failed by the numbers and gear (hi blue diamonds!) used to engage them. Stacking MR to 400 to immune VS tap is silly, that is my shining example of why this needs to change. It is insanely not classic. People seem to be JUST fine with hitting the 255 ceiling as far as most things go, we're just removing the ability to overstack and turn some encounters into laughable fights by comparison or make VS killable without enchanters for example (makes me light headed thinking about it, oh my immersion). Your lucy entry has nothing from the 2000-2001 era for these spells. I see lots of things (look up hundred blows and other things) that are data mined and changed rapidly but then again brought back in line with their classic values. However, their current -150 or what have you resist modifiers match what is being used in what is currently admitted as evidence to change things. | ||
Last edited by Nirgon; 02-27-2013 at 01:27 PM..
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#34
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Give me lure of ice from your DB, if theres a resist adjust on it then the 2002-09-04 patch was applied to it.
Oh wait you wont post that if it has one will you? | ||
#35
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Okay I'll work on getting that. I'm an honest person.
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#36
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The spdat is weird differentiating between PC spells and NPC AoE's.
Here is Envenomed Breath and Poison Breath (Velious spdat): Code:
Envenomed Breath Adding 3 Poison counters Decrease Current Hitpoints by 30 (L24) DoT for 189 Hit Points (HP) in 7 ticks -------------------------------------------------------------------------------- Classes: Shm (L24) -------------------------------------------------------------------------------- Range to Target: 200 feet Pushes Target Back: 0 feet -------------------------------------------------------------------------------- Skill: Conjuration Allowable Targets: All -------------------------------------------------------------------------------- Resistance Check: Poison + 25 -------------------------------------------------------------------------------- Mana Required: 100 Spell Duration: 7 ticks (42 seconds) Duration Formula: 1 Casting Time: 3.10 seconds Spell Recovery: 2.50 seconds -------------------------------------------------------------------------------- Spell cast on you: You have been poisoned. Spell cast on someone: Soandso has been poisoned. Spell fades: The poison has run its course. Code:
Poison Breath Adding 9 Poison counters DoT for 750000 Hit Points (HP) in 5000 ticks Decrease Current Hitpoints by 1200 (L1) -------------------------------------------------------------------------------- Classes: None -------------------------------------------------------------------------------- Area Effect Range: 300 feet -------------------------------------------------------------------------------- Skill: Instantaneous Allowable Targets: Point Blank AoE -------------------------------------------------------------------------------- Resistance Check: Poison -------------------------------------------------------------------------------- Spell Duration: 5000 ticks (500.0 minutes) Duration Formula: 11 Recast Delay: 35.0 seconds -------------------------------------------------------------------------------- Spell cast on you: A green mist seeps into your skin. Poison Breath has none, just Poison. The resist adjust had to have been stored server side for these AoE's, Nirgon has shown it being -150. This could have been done once parsing began on the spdat because they didn't want anyone to know the resist adjust values. Another possibility is anything without +5, +10, +15, +20, +25 had it taken from the server database and was overridden. Quote:
I'm afraid to get the correct Resist adjusts for all AoE's you would have to go through that database spell by spell. | |||
#37
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My boss would ask me if I was feeling OK if I was storing a non-static comparison/type variable inside a class file and not as a system property in the database. The point is, I believe they were taken from code source and moved into the database (aka someone with good design skills got involved).
AKA: spell database is created, all spells are default 0 by that column (hence 0), you see it changed to -150 when someone got to updating that. I might have more goodies for ya :P, stay tuned! | ||
#39
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Again display vs effect gained... mentioned in the comment I posted.
They'd go over 255, then suddenly get hit 100% of the time by things. | ||
#40
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lots of conjecture in this thread no solid facts
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