#11
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Wow was it really that long between Kunark release and the Moss covered twig being removed? If I recall correctly it was a 1dmg/3delay weapon that was pretty much ridiculously gamebreaking when it was in the game, I never got one but I'd love the chance to play around with it.
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#12
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It was 3/10...
http://everquest.allakhazam.com/db/item.html?item=4 [You must be logged in to view images. Log in or Register.] | ||
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#13
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Quote:
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
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#14
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Wasn't the nerf to make it only secondary slot? The problem was being in the main hand, with the damage bonus right?
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#15
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Ahhh that's right... still way quicker than anything else in the game, I was sure of that.
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#16
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Quote:
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
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#17
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Can any devs comment on whether a few spells are in the game or will be added:
- Form of the Bear (SHM/29 bear illusion) - Invisibility to Undead (WIZ/39 self only invis to undead) - Companion Spirit (SHM/34 shaman dog pet) | ||
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#18
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The 1dmg/3delay weapon was the Bixie Stinger.
And yes, no one has ever seen a screenshot of it or a confirmed report of it etc, it's one of the many myths and folklores of EQ that was never proven and of course never disproven (how can you prove something doesn't exist without a doubt?) But yeah, stinger was a crock, but thats where the subconcious comes up with 1dmg/3delay from [You must be logged in to view images. Log in or Register.] Long live the urban legend! | ||
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#19
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I don't think it's wise to wait a full year before the release of Kunark. Having played on several progression servers, it's been my experience that after a few months of killing the same mobs over and over without any real improvement to their characters, they become bored and move on to another server/game.
Nagafen and Cazic are already dead. A significant percentage of this server is already max level, and by the end of the month even more will be. I'd imagine that the end of this month will see twinks* at 50, if they're not there already. I think it very* unlikely that many of those players will be content to play here for most a year without seeing any improvement to their characters. The best model I've seen for progression servers is two-fold, with a primary prerequisite for defeating all raid bosses, and a secondary minimum amount of time spent in each expansion. EG: Once the server has seen nagafen, vox, cazic, and innothule dead, AND at least four months(or whatever variable the community desires) have passed since the start of this progression stage, the next wave of content, Kunark, is unlocked. The goal is to unlock content at a rate that finds a compromise between the encroaching boredom of hardcore players while allowing casual players to still fully enjoy each stage of the expansion. The time component should likely vary by expansion, depending on the amount of content each expansion holds. | ||
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#20
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Naggy, Vox, CT, and Phinnigel have already been killed. Some multiple times.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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