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#2
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Actually WOTLK was very casual friendly and they reverted that with Cataclysm, which not coincidentally is when I quit (started with WOTLK, quit with Cata). I'm a very casual player by nature and am not into raiding if it requires more than two hour's time commitment in game and/or requires me to schedule playing time.
Cataclysm took a lot of heat for alienating casual players and causing a 2 million player exodus. Heck dungeons took two hours to complete. Not raids, dungeons. After WOTLK that was unacceptable and a lot of us left.
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#3
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MoP dungeons were far too easy and it's a problem because it let people get "raid-ready" without even the slightest clue of how to play. It's been an increasing problem in WoW and one that MoP made so much worse. The level 90 dungeons are so easy wipes are practically impossible, and it takes absolutely zero skill to do them succesfully. They're so easy they can be tanked by DPS warriors, healed by balance druids, can be facerolled/speedran in whatever shitty green quest gear you have the moment you ding 90, and take no effort at all. Heroics used to serve two purposes: gearing up and ensuring that players were somewhat proficient. They completely removed the latter, resulting in having to work with utter useless newbies at level 90 who are trying to enter the raid scene without any idea what they're doing. Trying to lead and recruit for a raid guild became a total nightmare because 29 out of 30 people were so bad at playing the game that they didn't belong in any form of endgame content, but you couldn't really tell because they had the gear that made their characters ready for it and so you had to sift through endless amounts of useless retards to find people actually worth inviting. It has turned WoW into a completely antisocial game because any stranger you meet is statistically almost guaranteed to be a total newbie who hasn't got a clue how to play since the game no longer teaches you that. It's now a game where you need connections to do anything, good guilds no longer recruit from the general population because it basically isn't possible anymore, the game doesn't teach people to play and you can't keep trialing worthless players. As a result, "breaking in" is impossible if you don't know somebody who can vouch for you. It has DESTROYED what little community there was left in WoW.
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Last edited by Noselacri; 04-02-2013 at 11:22 AM..
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#4
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Quote:
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#5
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New guild just started on the rebirth for new starters, or level 1,s so if you want to run every dungeon to 60. Join now its on the horde side and apparently doing very well.
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#6
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Quote:
Ever hear of vanilla WoW rank 14 pvp grind? You know how insane/hardcore that was to get on a decently populated server? Alot more hardcore than anything in EQ. Original naxx40? That was difficult raiding. Everquest is a game where you press 3 buttons and auto attack endless of the same mobs for a really long time. Every raid is almost the same, its a tank and spank,or you need resist gear, or you get dispelled or ae nuked. Bosses also have 32k hp. Very hard game. I love eq but i loved wow too. | |||
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#7
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Quote:
Rank 14 takes about a 2 months of hardcore grinding not even worth it when there is like 0 world pvp. WoW raiding is boring on ED it is a rush to clear the shit as fast as u can, 2hour MC clears > log out for a week. In EQ you do not care if a fear raid lasts 2 or 8 hours if you're having fun. | |||
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#8
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Quote:
On Emerald Dream (EU) we had a hardcore 10-20 man group depending on the time of day grinding WSG/AB but another team emerged and tried to stop our 1st Rank 13 dude from getting his High Warlord title, even though they weren't anywhere near it. So enter a hardcore grind :/ Anyway wasn't long after getting rank 13 myself, that Blizzard really pissed off a lot of the rank grinders by just giving out our items to every PvP noob and his dog for almost free...obviously that shitty trend would carry on for years when a new expansion was on the horizon.
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#9
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I think it takes more than two months relapse. 13>14 alone is a minimum 3 weeks placing in the top 3? If you dont it can take a 4th week. I think atleast, been awhile. Getting top 5ranks requires barely sleeping, shits too much. What about the 4 world dragons? No one contests those either? Damn. Im omly lvl 30 on horde
And yeah swish, i got rank11 in vanilla while raiding 5days a week for the amazing troll raptor mount, then they just give it away to people for bg marks? It was weak | ||
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#10
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lol wotlk was not casual
dungeons were a method for gearing for raids, which was where the real content was. Catas mistake was trying to make dungeons an endgame. Pandaria did it alright. For a gearing method, heroics are fine, back to their wotlk ease. If you want hard dungeons, you do challenge modes, which scale gear and are pretty much completely dependant on player skill. Cata added LFR as well, which is probably the worst casual cesspool on the planet. Mechanics are ignorable and you can AFK through 75% of it. | ||
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