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  #71  
Old 02-23-2013, 01:39 PM
maximum maximum is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Kael is 99% complete. It is one of the largest zones in terms of npcs, loot, and scripting.

If anyone has particular concerns or memories regarding Kael, feel free to post them here.
Kael now 100% done?
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  #72  
Old 02-23-2013, 01:42 PM
Tecmos Deception Tecmos Deception is offline
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As if anything in any MMO ever can be called "100% done."
  #73  
Old 02-24-2013, 09:01 AM
Byrjun Byrjun is offline
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Originally Posted by Papadacus [You must be logged in to view images. Log in or Register.]
You get 1 hour of attempts on AoW before he despawns after your final wipe and the timer has expired.

AoW was killed two times several months before Luclin release -- This AoW was the one designed to be unkillable. Super resistant to spells, and only able to be giant charm tanked. After two kills, the ability to charm in Kael was removed, and they slowly tuned him. This new version was then finally killed, months later, the day before Luclin release on Nameless and Veeshan, nearly simultaneously.

Around this time, a large resist patch was introduced which trivialized much of the high end raiding content just before Luclin release. Previously, most raid mobs were highly resistant, to the point where casters didn't do much except decrease everyone's fps (save for dragon/giant bane wizards).
I do know that as a 60 shaman, I never had any problem landing cold nukes on AoW... was probably after the "resist tuning," though if that indeed happened. I didn't actually start raiding Velious until mid-late Velious / early Luclin.
  #74  
Old 02-24-2013, 11:36 AM
Xadion Xadion is offline
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Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
I do know that as a 60 shaman, I never had any problem landing cold nukes on AoW... was probably after the "resist tuning," though if that indeed happened. I didn't actually start raiding Velious until mid-late Velious / early Luclin.
with that I as a SK could always lifetap stuff, pre and post resist changes, after I could dot some more etc. I could actually do decent dmg with melee and draining my mana on lifetaps, it was difficult for magic resists to get in on things but lifetaps always landed...unlike how it is here now....grrrr.
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  #75  
Old 05-09-2013, 06:21 PM
maximum maximum is offline
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Stumbled upon this Kael Raid guide: http://eqdiary.tripod.com/quests/kael.htm

The Arena
"After people were tramping through Kael totally unmolested, Sony decided to make us earn our keep by putting in giants that see invisible. That starts at the top of the ramp leading to the arena. At the top will be two pairs of giants, usually frost but some times storm, that will see invis and sneaking rogues."

and

"To the north of the arena is a bridge leading to the temple. Now, a warrior worshipper of Rallos Zek can walk through Kael largely unmolested, although he's dubious to everything until he works on his faction. Here, though, everyone is KoS."

...the site mentions the Statue, so it's probably a little after Velious launch. Web Archive does not have an old copy of this page.
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Last edited by maximum; 05-09-2013 at 06:25 PM.. Reason: rallos zek
  #76  
Old 05-09-2013, 06:58 PM
nilbog nilbog is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
Stumbled upon this Kael Raid guide: http://eqdiary.tripod.com/quests/kael.htm

The Arena
"After people were tramping through Kael totally unmolested, Sony decided to make us earn our keep by putting in giants that see invisible. That starts at the top of the ramp leading to the arena. At the top will be two pairs of giants, usually frost but some times storm, that will see invis and sneaking rogues."

and

"To the north of the arena is a bridge leading to the temple. Now, a warrior worshipper of Rallos Zek can walk through Kael largely unmolested, although he's dubious to everything until he works on his faction. Here, though, everyone is KoS."

...the site mentions the Statue, so it's probably a little after Velious launch. Web Archive does not have an old copy of this page.
It's gtg.
  #77  
Old 05-09-2013, 07:02 PM
Ele Ele is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It's gtg.
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  #78  
Old 05-10-2013, 02:12 AM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
with that I as a SK could always lifetap stuff, pre and post resist changes, after I could dot some more etc. I could actually do decent dmg with melee and draining my mana on lifetaps, it was difficult for magic resists to get in on things but lifetaps always landed...unlike how it is here now....grrrr.
Not sure why they raped lifetaps here on a class, when they could have just nerfed the item.

Makes no sense.

Taps always landed.
  #79  
Old 05-11-2013, 12:07 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Not sure why they raped lifetaps here on a class, when they could have just nerfed the item.

Makes no sense.

Taps always landed.
No, they didn't.

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  #80  
Old 05-11-2013, 12:19 PM
Razdeline Razdeline is offline
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I see:

Quote:
Taps are quite resistable by the dragons and what not along with maestro.

I should clarify though I was talking more of the uber mobs like trakanon, vox, naggy and what not.
Quote:
Necromancers are awesome against Cazic and Inno. Our spells stick quite handily on them. Lifetaps especially. No resist, decent damage (ratio sucks, but hey, it also takes care of that annoying chaos flux damage).
I stand corrected, but what about these mobs?
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