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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 12-16-2009, 07:00 PM
Greldor Greldor is offline
Skeleton


Join Date: Oct 2009
Location: Ohio
Posts: 16
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I do not understand how a 120 timer could be enforced or tracked outside of a GM babysitter. Which is, again, not what anyone wants.

I think that variable spawn times can help.

I definatly think that there is absolutely nothing that can be done to prevent determined individuals from exploiting or bending the rules of whatever system you all decide to implement.

Let's be realistic here, if you do not want to babysit, then implement whatever variable spawn rates you would like and punish anyone who killsteals a mob under a FFA/first hit policy.

The above solution leaves any GM interaction to a minimum and allows them to police most situations by reviewing logs.

edit: Furthermore, for all those claiming this or that is unfair, I think it is more unfair to the project for us to be involving GMs in our guild politics when it is already clear that only one raid can loot the mob.
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Greldor Demortalius
Ogre Shadowknight
Last edited by Greldor; 12-16-2009 at 07:08 PM.. Reason: adding another zinger!
 


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