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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 12-17-2009, 12:06 AM
Hasbinbad Hasbinbad is offline
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Originally Posted by Pikle [You must be logged in to view images. Log in or Register.]
Hasbin I had a long post.. ... ..on naggy or something [You must be logged in to view images. Log in or Register.]
Thanks for taking your time.
I hear what you're saying and agree with your spirit, but as I have detailed in other posts, a variance solution will not work for a number of reasons.

Here is one of them.

Here is another.

If variance is implemented, even should it be a 7 day variance, I do not put it past anyone that you would have GuildA kill nagafen and then GuildA starts a 15 person rotation IMMEDIATELY UPON THE KILL which by the rules as they stand means they have a legit claim on the next nagafen if they keep 15 people in the camp the entire time. This might seem ludicrous, but trans is a zerg guild. They have the numbers and they have shown the initiative to camp these bosses for ridiculous amounts of time already. If they really step up recruiting, who is to say they won't have 15man rotations in perma and solb at all times? ..and who is to say <Bear Jews> won't hold the camp for us? It really brings us back to square one when you look at the inevitable result of BOTH raid forces being in the spawn FROM THE TIME A RAID MOB DIES TO THE TIME HE SPAWNS AGAIN. Do we really want that? ..and if it happens, we are literally back to the same place we are at now.
 


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