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#1
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Quote:
It is what it is. This game is 23 years old.
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#2
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Building on the comment about rangers being good as back up tanks / pullers ... they also, when geared aren’t reliant on having haste in group to close to max dps. They aren’t reliant on a shaman or druid in group for str. The group isn’t reliant on druid/mag for half decent damage shield.
Ranger may seem to be a little boy, but he can put his fingers in a lot of dykes! | ||
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#3
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yea, waiting for new server, playing on solo servers atm.
anyways...25 targets in one pull ain't bad either id say.
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Mitic - VZTZ - 8 Inches Unbuffed - 2008
Mitic - Blue - Inglorious Basterds/Transatlantic Rampage - 2010 Mitic - Red - Nihilum - 2014 Mitic - Green - Dial a Port (yes, porting is more fun than raid-rotations) - 2020 | ||
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#4
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I would disown my own child or psrent if they even invited a ranger to the group for 1 minute. Wizard too if they dont properly disband right after porting us within a mimute or 2... [You must be logged in to view images. Log in or Register.]
I secretly always hope the warrior will wipe in the 1st 15 minutes after joining our group and properly ragequit or make up a good excuse to log off. Extra kudos if the cleric was "afk" or "oom" and kills the warrior 2 or 3 times shortly after the 1st wipe/rez. "Ive never seen a tank that loses Hp so quickly, sorry [You must be logged in to view images. Log in or Register.]" pleads the cleric. In whispers, said cleric can orchestrate 2nd or 3rd wipes of the warrior due to "oops didnt realize healer was so lom." with the puller and any1 else in the group with common sense. | ||
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#5
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Most underpowered classes got fixed in Luclin/PoP through AA.
Here are things I think EQ devs got wrong or should have considered. Wizards have been granted the clarity line. Fits better lorewise... in DnD spells that affect attributes are almost always Transmutation and not Enchantment. Puts a damper on enchanter OPness, and makes Wizards welcome to groups (even if their dps is still bad with clarity). Warrior crits generate additional Hate. Rangers get a backstab similar ability at lvl 10 except it requires a bow instead of piercing. More added damage than Backstab, but proportionally longer cooldown. | ||
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#6
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Guys Druid is the correct answer. Enough with all the wrong answers.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
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#7
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BTW my post above in this thread was just an absurd parody! Apologies if anyone thought I was being serious about disliking rangers and warriors [You must be logged in to view images. Log in or Register.]
I actually love grouping with good rangers and warriors - and I have had the pleasure of grouping with lots of them! This was during classic era in 2000-2004 as well as on Blue99, Green99, & Aradune TLP. [You must be logged in to view images. Log in or Register.] I leveled a couple wood-elf rangers to pretty high levels on both Aradune TLP and on Blue99. Rangering can be alot of fun and also helpful! [You must be logged in to view images. Log in or Register.] Oh yeah, wizards are often really nice or good players too even if they arent super efficient or there isnt always a bard or chanter in the group to help them wirh mana regen. | ||
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Last edited by Raj; 04-29-2022 at 02:07 PM..
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#8
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druids also kinda suck ass if you were to take away ports from them
they cant heal as well as clerics and theyre not that offensive/defensive as shamans | ||
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#9
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Quote:
Magicians unfortunately have the least useful overall kit for P99. Their pets aren't used outside of soloing/normal grouping, summoned items are mostly just a minor convenience due to everybody knowing everything about the game, and their DD's aren't as good as a Wizard's. The only unique things they can do are CoTH and summon Dispel Staff. Mod Rods are good too, but they aren't a unique mechanic to Magicians. Twitch from Necromancers is the superior Mod Rod. Not saying you shouldn't play Magicians, or that they are bad. They simply have the least going for them in this timeline and on this specific server with how the pathing works, and how the metas are.
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Last edited by DeathsSilkyMist; 04-29-2022 at 02:35 PM..
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#10
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This is how I'd break it down.
Solo/Group/Raid Warrior - Terrible/Ok/who cares Shadow Knight - Ok/Great/who cares Paladin - Ok/Great/who cares Cleric - Ok/Great/who cares Shaman - Ok then Great/Great/who cares Druid - Good/Good/who cares Rogue - Terrible/Great/who cares Monk - Ok/Good/who cares Bard - If you can't swarm kite then just Ok/Great/who cares Ranger - Ok/Good/who cares Wizard - Good/Terrible/who cares Magician - Great/Great/who cares Necromancer - Great/Great/who cares Enchanter - Great/Great/who cares Raiding sucks. | ||
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