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#1
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![]() Well, you're not arguing math with me exactly because you're not showing me anything I don't already know. Rather I'm arguing would vs. could. I don't know any three-enchanter groups but the two-enchanter groups I know don't operate that way, not even when they add a DOT-based character. They could, but they don't. Since this entire discussion amounts to theory-craft it's probably the wrong tack to try to limit myself to real-game situations. Really I ought to stand aside and let the dreamers dream.
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#2
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DPS is the key argument for bringing a Mage, and they can't even hit higher numbers than a Shaman. Their lack of utility means they are just sub-par compared to a Shaman in Seb. That isn't to say you can't play with a Mage. If you want to that's great! Most people aren't Min/Maxing their groups to begin with, regardless of what other people try to claim hehe. Remember this is level 60 we are talking about.
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Last edited by DeathsSilkyMist; 08-20-2022 at 01:49 PM..
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#3
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Today, they don't. Sometimes good ideas and new strategies originate from such theorizing. Gameplay and popular tactics do change over time. I'm with you on the damage isn't everything argument which is why at the very least I'd rather have three enchanters and a cleric (or necro, someone with a rez) over four enchanters. The damage > all crowd tend to ignore deaths and other setbacks as "doesn't count" and write it off. I do not think all that highly of magicians, but they will do higher average damage than a shaman in this type of group the way such groups actually operate, today. I don't think the extra damage amounts to a hill of beans though, not when multiple charm pets are already ripping through everything, but me caring about what matters seems to be the outlier in this rather fanciful discussion. | |||
Last edited by Danth; 08-20-2022 at 01:58 PM..
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#4
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But at least for the Seb example, the numbers aren't adding up to make Mages special at all. At best they can DPS at the same level as a Shaman, but I am willing to bet the 157 DPS Troxx was talking about involved nuking, which isn't sustainable. The med times are going to hurt your overall DPS/kills per hour. But we will need to see the actual logs to confirm this. Having Torpor/Epic means a Shaman can sustain the DPS longer, without needing a break.
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Last edited by DeathsSilkyMist; 08-20-2022 at 02:14 PM..
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#5
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![]() If your in a group with multiple charm pets, dps is not an issue. Enc/enc/cler/cler please. Less dying for everyone involved.
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#6
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![]() Idk, it sounds right. I think 4 shaman is clearly the best. DSM has me convinced. Why kill 1 mob at a time with superior DPS when you can root rot 16-20 simultaneously? Not to mention the 4 wolf pets putting out 44 dps and the 4 JBBs hit nearly 20dps. Seriously why play any other class? Can a mage Torpor a wolf pet? I don't think so.
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#7
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![]() This dudes boner for the shaman class has completely drained his brain of blood and is no longer capable of rational thought
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
#8
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Yup, all of these level 60 mages have NO bias whatsoever[You must be logged in to view images. Log in or Register.]. Math isn't biased[You must be logged in to view images. Log in or Register.] Yet again you can't counter my points with logic and evidence, so name calling is all you have. Its sad.
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Last edited by DeathsSilkyMist; 08-20-2022 at 05:01 PM..
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#9
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Maybe someplace like Charasis would've been a better location for that sort of thing? Danth | |||
#10
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You've shown how much dps a shaman can do when there are 4-5 mobs in camp and they are allowed to just sit there and hit full epic duration time after time. This is an effective way for a shaman to solo, but you don't even see this happening when shaman's duo. You're usually just focusing down 1 mob at a time and being careful more times than not at what you bring in, especially with super high level content. The hole for instance could easily be a wipe if you get 2-3 nasty golems. The same goes for this group of 4 situation. There's no point to attempt to bring that many mobs in at once, and let them sit there over and over again so the shaman can do more dps, hehe. It's an unnecessary risk especially when fighting mobs that lvl 60s actually care about, lol. Even seb mobs can get nasty once you get past 3 of them. As myself & Danth already pointed out, most situations you will just eventually run out of mobs too. Shaman's are a more superior overall class than a mage, but what mages do well, they do really well. This particular scenario is one that they are built for when you have an enchanter/cleric that can cover what a shaman brings to the table. So sorry, everyone will be enjoying the superior mage dps while your shaman will be sitting there on the baseball field not getting picked for either team of pure casters. | |||
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