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View Poll Results: Which changes would you like to see?
Xasten-style Bag Limit 69 25.84%
Sloan-style Delays 119 44.57%
No Poopsocking 117 43.82%
Petition for repops 93 34.83%
Petition for variance reduction 95 35.58%
Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls 37 13.86%
Multiple Choice Poll. Voters: 267. You may not vote on this poll

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  #101  
Old 12-22-2013, 09:56 PM
Pheer Pheer is offline
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Quote:
Originally Posted by cyryllis [You must be logged in to view images. Log in or Register.]
Crazy? Maybe. But just imagine how much platinum this could remove and how much less of a hassle everything would be for the GMs
I always felt like the best plat sink for this server would be bringing in the casino from live with a modified prize list once velious has been out awhile. Imagine how much platinum people would dump on it even for a tiny chance at getting a guise.

Also could have more intermediate prizes like prismatic dyes and 10 charge port pots or something.

Could have shady in EC selling the tokens and put the casino npc(s) right next to him
  #102  
Old 12-22-2013, 09:59 PM
Yinikren Yinikren is offline
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I wouldn't be against an ingame casino to help fix the economy.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #103  
Old 12-22-2013, 10:12 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Pheer [You must be logged in to view images. Log in or Register.]
I always felt like the best plat sink for this server would be bringing in the casino from live with a modified prize list once velious has been out awhile. Imagine how much platinum people would dump on it even for a tiny chance at getting a guise.

Also could have more intermediate prizes like prismatic dyes and 10 charge port pots or something.

Could have shady in EC selling the tokens and put the casino npc(s) right next to him
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #104  
Old 12-22-2013, 10:35 PM
Splorf22 Splorf22 is offline
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AWWWW YISSS
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  #105  
Old 12-23-2013, 12:09 AM
talian21 talian21 is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Yea man simulated repop days have been on the table for well over a year. Im not saying it wont happen, I'm just saying I don't think we can plan for it to.
and the first simulated repop happens the very day you post this, lol




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  #106  
Old 12-23-2013, 01:16 AM
baramur baramur is offline
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VP= Rotation among guilds capable and keyed to kill in it. Same though if mob is up 4 hours you lose your chance to engage.

Trak= 2 out of 5 limit for initial engage. Free engage after mob is up 4 hours.

Vs= 2 out of 5 limit for initial engage. Free to engage after mob is up 4 hours.

Naggy/Vox Open raid style

Inny/CT first in zone with force. 2 out of 5 limit applies.

Draco/Maestro 3 our of 5 limit.

Dojo Rotation set, since set spawn time can plan it.

Server Repops: FFA, kills dont apply to limits.

Have All Raid leaders sit with all GM's and Draft a contract. Agree that if any guild breaks contract they will incur a 2 week raid suspension.

Will still be competition, but will still be a minimum of 3 guilds killing mobs.

Simple rule set that makes sense and makes sure not just the 2 top guilds ping the mobs back and forth.
  #107  
Old 12-23-2013, 01:21 AM
Handull Handull is offline
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2 hour rule helps the top two guilds to not fight as much, hence less training and less fte issues. the 50% rule doesn't add much to that, but it does mean guilds have to be a little selective. no poopsocking is great, but also hard to limit for certain mobs (take VS, obviously you have to allow people to be exping in the zone, but can an army of 40 afk on the steps outside VS room? what about at box room? at zone in? how many are allowed to face track vs at one time, etc). varience reduction will increase the bennefit to poopsocking, and increase the desire for other guilds to get involved in raiding, which will in turn increase the need to poopsock. some mobs you can avoid poopsocking by using rules, but even those rules can be lawyered ("we logged out our jugg raid of 15 people and 1 minute later a different 15 people logged in to raid juggs from our guild, clearly within the rules") and the easier poopsocking is, the more people will do it and the more of a problem this will be. The only reason poopsocking is dead is because a mob's true window is nearly a week long, so it just isn't worth it.

the real problem is its just too easy to cross the line from legit competition to being a dick. its also a hard line to define. being a dick to one person is fair competition to another, from there its just a matter of time before all the lines are blurred and everyone is a dick to each other.

that said, I think we have a really good thing going atm. guilds helping guilds, etc. keep it up everyone!
  #108  
Old 12-23-2013, 01:55 AM
Clark Clark is offline
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Sloan wins, most beef
  #109  
Old 12-23-2013, 04:15 AM
uygi uygi is offline
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How about, remove variance and replace it with spawns-per-month? Any mob has a random chance to pop at any time, with a mean spawn time equal to every 7 (or 3) days!? Then no windows, no variance, and no poopsock!
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  #110  
Old 12-23-2013, 04:39 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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something that crept into this thread, is the "casual guild" needs to gain access to end game content.

What? Huh?

Casual guilds get obsolete content or barely contested content. Trying to eliminate that fact is one step away from instances.

I thought this thread and the issue was about refining how competitive guilds interact. By competitive, I mean guilds that can field a raid force at spawn, at least a few times a week.

Eww. Do not try to make sure anything with a pulse gets a shot at encounters. That is truly a bad idea.

Casuals play casual. Their choice. Want mobs? Get on the mutherfuckin batphone.
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