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  #101  
Old 12-19-2014, 12:27 PM
hammertime7795 hammertime7795 is offline
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Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
I do wonder what the devs will do after Velious.

Maybe they can look at the post-velious expansions and see if they contain anything that can be added without impacting the classic feel. Things like PoK and Luclin spires are obviously not classic (whether people think they are good changes or not) and we'll probably never see Vah Shir or playable Frogloks, but if people are worried about end-game stagnation, maybe we might see some of the PoP raids. Adding beastlords (for the old-world races) might be an interesting change and the shared bank slot (from LoY) would at least stop people dropping bags on the floor and then complaining that they rot or get grabbed by passing players.

After years of Kunark, can you imagine how much raising the level-cap alone would change the feel?
There was nothing wrong or non classic about the spires. It was not much faster to move around with them than it was running or getting a port unless you had unbelievable timing.
  #102  
Old 12-19-2014, 03:21 PM
sox7d sox7d is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
permadeath server
They did make one. It was full PvP too. Everyone quit as soon as they died over lvl 20.
  #103  
Old 12-19-2014, 03:27 PM
Nirgon Nirgon is offline
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Originally Posted by Lunababy [You must be logged in to view images. Log in or Register.]
Luclin is my cut off point.
Same.

Velious is even pushing it but the Yelinak / Tormax / Dain rivalry shit is real legit.

Also Lodizal.
  #104  
Old 12-19-2014, 03:59 PM
Master Roshi Master Roshi is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
They did make one. It was full PvP too. Everyone quit as soon as they died over lvl 20.
Discord server? I remember being reset to lvl 1 when killed and full pvp loot rights...Brutal
  #105  
Old 12-19-2014, 04:14 PM
kaev kaev is offline
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Originally Posted by Master Roshi [You must be logged in to view images. Log in or Register.]
Discord server? I remember being reset to lvl 1 when killed and full pvp loot rights...Brutal
Brutal? Brutally stupid maybe. It was nothing but losers using ShowEQ & movement/autofire hacks due to SOE announcing there would be zero CSR presence/support.
  #106  
Old 12-19-2014, 05:13 PM
loramin loramin is online now
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
I do wonder what the devs will do after Velious.
They've basically answered this question, if you go back and look at their posts. The gist of it is:
  1. They'll implement all of the patches up to (but not including) Luclin
  2. After that's done (2020? 2025?) they will release a true progression server, ie. a server that starts out in an "EQ with no patches whatsoever" state, and then applies patches and expansions at exactly the same (relative) time as they were applied on live. In fact, if I understand correctly the point of P99 wasn't even to make Blue/Red; in some sense both servers are just test beds for making the progression server.
  3. They will implement their own custom content on Blue (and I guess Red too?). The custom content will NOT be just "Luclin zones re-purposed and attached to the old world." Instead, they will be completely new/custom zones, because apparently it's easier for the devs to make new content than it is to re-implement existing content.

Of course none of that is a guarantee or promise to the community, it's just (my interpretation of) their stated ambitions. They could decide not to do any of it ... but I for one certainly hope to someday see both the progression server and the custom content. I'm sure both will be amazing [You must be logged in to view images. Log in or Register.]
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  #107  
Old 12-19-2014, 05:23 PM
captnamazing captnamazing is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
They've basically answered this question, if you go back and look at their posts. The gist of it is:
  1. They'll implement all of the patches up to (but not including) Luclin
  2. After that's done (2020? 2025?) they will release a true progression server, ie. a server that starts out in an "EQ with no patches whatsoever" state, and then applies patches and expansions at exactly the same (relative) time as they were applied on live. In fact, if I understand correctly the point of P99 wasn't even to make Blue/Red; in some sense both servers are just test beds for making the progression server.
  3. They will implement their own custom content on Blue (and I guess Red too?). The custom content will NOT be just "Luclin zones re-purposed and attached to the old world." Instead, they will be completely new/custom zones, because apparently it's easier for the devs to make new content than it is to re-implement existing content.

Of course none of that is a guarantee or promise to the community, it's just (my interpretation of) their stated ambitions. They could decide not to do any of it ... but I for one certainly hope to someday see both the progression server and the custom content. I'm sure both will be amazing [You must be logged in to view images. Log in or Register.]
that cool
  #108  
Old 12-19-2014, 05:50 PM
sox7d sox7d is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
They've basically answered this question, if you go back and look at their posts. The gist of it is:
  1. They'll implement all of the patches up to (but not including) Luclin
  2. After that's done (2020? 2025?) they will release a true progression server, ie. a server that starts out in an "EQ with no patches whatsoever" state, and then applies patches and expansions at exactly the same (relative) time as they were applied on live. In fact, if I understand correctly the point of P99 wasn't even to make Blue/Red; in some sense both servers are just test beds for making the progression server.
  3. They will implement their own custom content on Blue (and I guess Red too?). The custom content will NOT be just "Luclin zones re-purposed and attached to the old world." Instead, they will be completely new/custom zones, because apparently it's easier for the devs to make new content than it is to re-implement existing content.

Of course none of that is a guarantee or promise to the community, it's just (my interpretation of) their stated ambitions. They could decide not to do any of it ... but I for one certainly hope to someday see both the progression server and the custom content. I'm sure both will be amazing [You must be logged in to view images. Log in or Register.]
I'd love to see what the devs can come up with in terms of custom zones in the spirit of trilogy. Or even a stand-alone game for that matter.
Last edited by sox7d; 12-19-2014 at 05:53 PM..
  #109  
Old 12-19-2014, 06:07 PM
Bodybagger Bodybagger is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
They did make one. It was full PvP too. Everyone quit as soon as they died over lvl 20.
That's a bit much... why not have like on diablo, a server reset on cycles? That'd be pretty sweet imo, and immerse players into social activity in order to play, instead of hiding behind your dozen alts and twinks and supporting yourself.

The entire thing about EQ that made it so special was the anti-solo implements in place. The further the game progressed from this, the more and more it lost to other games, because then it was just an outdated fugly ass version of new games that was frustrating less user friendly as it borrow more and more from more modern mmo's.

I truly think anything can be implemented so long as it doesn't cut back on the anti-solo barriers in place in classic. That one aspect is what I would solely define my love of EQ for. It is a truly social game. I can't just log in and do everything I want like it is a single player game. And that is PERFECT, because I want to play a multiplayer game, online with other people. I want codependency and force cooperation, not just instanced zones.
  #110  
Old 12-19-2014, 11:32 PM
mokfarg mokfarg is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
bless this post, so many yes, totally agree 100%

Its as obvious to me as if you were to look at the level design and art of Mistmoore or High Hold Keep and then look at Howling Stones or KC.. pre planer classic classic server would be my favorite thing in life.
Yes!!!
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