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  #111  
Old 07-02-2010, 05:14 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Be glad...level 50 is effing terrible. It's soooooooooo droll having everything :P
  #112  
Old 07-02-2010, 06:06 PM
Omnimorph Omnimorph is offline
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Couldn't care less about exp penalties tbh. I group for fun, if exping takes longer with 5 troll sk's in group, that means i have more time for fun! (although a rather poorly balanced group)
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  #113  
Old 07-02-2010, 06:23 PM
Dantes Dantes is offline
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That's exactly what I said in another one of the half dozen threads about this topic. The people make the group fun, regardless of what class they pick.
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  #114  
Old 07-02-2010, 06:43 PM
Cheech Cheech is offline
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exps is slow....much slower. Solo exp is the way to go. If your able.
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  #115  
Old 07-02-2010, 07:21 PM
azxten azxten is offline
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Exp was too fast here honestly. I remember it taking me a solid like 6-8 hours of playing per level on pretty much any solo class like Druid, Necro, etc from 20-24 or so. Sure, it's not much of a data sample but it's something I remember very well because I always had just enough playtime in a day to get 1 level. Here you could easily do 20-24 in a single day. Exp was simply much faster than classic imo.
  #116  
Old 07-29-2010, 08:57 PM
Jarim23 Jarim23 is offline
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Wow...I never knew my paladin on live had such an experience penalty. Then again I don't think I ever went on the classic forums. Could a developer of p1999 please explain the thinking behind it? Is it to match classic EQ? If so, any idea why they did it? Do paladins enjoy a significant advantage over other classes? Or is it to balance race/class numbers? I'm not expecting any change...I would just like to understand these penalties/bonuses better. Thanks.
  #117  
Old 07-30-2010, 12:24 AM
eqdruid76 eqdruid76 is offline
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I think it's amazing how many of you guys remember exactly how many hours it took you to gain particular levels over 8 years ago.
  #118  
Old 07-30-2010, 01:35 AM
jeffd jeffd is offline
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It's even more amazing how many month-old posts have been dug up in the last few days by new forum accounts with 1 post.
  #119  
Old 07-30-2010, 01:42 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Jarim23 [You must be logged in to view images. Log in or Register.]
Wow...I never knew my paladin on live had such an experience penalty. Then again I don't think I ever went on the classic forums. Could a developer of p1999 please explain the thinking behind it? Is it to match classic EQ? If so, any idea why they did it? Do paladins enjoy a significant advantage over other classes? Or is it to balance race/class numbers? I'm not expecting any change...I would just like to understand these penalties/bonuses better. Thanks.
Search threads. It's been explained before. Just sayin'. [You must be logged in to view images. Log in or Register.]
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #120  
Old 07-30-2010, 02:42 AM
Infectious Infectious is offline
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Exp is slower then live but not that much of a difference... Difference with live was people were exploring 75% of the time in classic. Where here everything is known which takes out the exploring part this time around. Instead of explorin people watch there exp bar every second. Everybody has to realise this isnt pop era where u can get from 1 - 30 with a good power leveler in a couple hours. Def is slower when i first started a month before kunark was released i leveled my warrior from 1 to 9 in one night solo( roughly 6 hours). And that was nothing but what i started with.
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