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#1
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Quote:
At the end of the day, do you care more about Tune/Nizzar/etc. gear and the "promises" made to them or having an actually viable EQEMU pvp? If its the latter, you wipe, end of story | |||
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#2
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And starting a new post here so my response can be seperate... in regards to item loot.
Yes people will loot bronze BP's, just to be jerks. But its really not a big deal to loose that bronze BP (except maybe on a large race). With boxing enabled a naked healer can heal a bronze class and they can level with some nice held items and bag their really nice gear like FBSS. It raised the bar. It will probably decrease population overall for a long long time. Especially if people have to rely on uber toons to pl their melees. I wouldn't be able to play a melee effectively at all with a population under 400 on an item loot server. Once you get into the 400+ range things become more sane as they will be naked clerics and druids and shams to group with who don't want to "just solo and gank". It's a lil delusional to think that people will be honorable. There's 20 people tops here that wouldn't loot peoples bronze. The rest would. But as the pop stands right now it will be shamans, necros, wizards, mages, enchanters solo ganking melee's and everyone else. While completely naked. (Necros will get a nice boost with everyone naked) I love item loot. It makes the game much more compelling to me. But we need boxing if we implement it with a pop under 400. We could probably live without it if we could find a better solution. One crazy idea would be to do item loot, but make everything No Drop. Only make extremely nice, but not game changing items (fungi, FBSS, CoF, tranix crown, Resist Gear) dropable. General PvE gear like Quest armor aught to be No Drop still, or common items. Rare items droppable, and common/quest gear No Drop. Or generally BIS PvP + resist dropappable with decent mid range pve gear no drop. And maybe one tier of kunark gear like seb scale or w/e is passable for 50+. People will love to fight others for those blue diamond bits. I would remove bagging items with it customized. Also it would probably require a few iterations of tweaks to get just right. | ||
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Last edited by runlvlzero; 08-18-2013 at 05:47 PM..
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#3
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I went and looked up some old threads. I forgot how bad amelinda was. Thin skinned emotional GMs happy to threaten with bans are about the last thing you want on a PvP server. Her past behavior is still hurting this server.
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#4
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__________________
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Wipe it clean. | ||||
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#5
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the remove anon thing sounds so awesome. can't wait.
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#6
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After reading this entire thread and hearing people focus on increasing server population as much as possible as a fix for the server's woes I'm just not entirely sure the server is or ever will be fixable.
There are no new people looking to play Red99. Nobody is Googling "classic EverQuest PvP", finding Red99, coming to these forums and going "that looks like fun!". To think otherwise is pretty delusional.. it's 2013. I don't mean this as a blanket statement, I mean it more as a generalization. I'm sure every now and then someone who has ZERO knowledge of p99's existance finds out about it and decides to roll red, but it's such a rarity it's not really worth discussing. So how can we increase the population of red? The only viable alternative is to recruit from blue. You cannot inject entirely new blood into red without pulling it from the blue servers. It's not out there, it doesn't exist. There isn't a group of 500 players sitting around waiting on certain changes to happen on red before they play. So let's talk about recruiting from blue, as some of you already have. As Motec pointed out, I believe he and other blue players that would possibly be willing to give red a shot are your current target. The things those players want to see fixed are pretty simple/obvious. They don't want to solo to 60 without ever seeing anyone only to get 60 and spend the majority of their time PVE'ing. They can just do that on blue and have a better time doing it because soloing is not 100% neccessary. Without theorycrafting or elaborting too much on it, the only way those players are coming over is if they have people to level and group with. It's not as simple as a population issue. For instance, if this server had 150 people on it WITHOUT Kunark expansions there would be a lot more PvP and grouping. Kunark allows people to spread out a lot more. If red99 were to implement "the perfect solution for players who play on blue but have been wanting to try red" there is still not going to be enough people on the server to make things feel like they do on blue. There's always a chance I'm completely off base, but I think there are not enough people interested in playing Classic EverQuest PvP on either red/blue or anywhere else to create p99 red server that is as successful as a live PvP server was or even as successful as p99 blue. That doesn't mean the server can't do what's best for itself and make the changes neccesary to keep the largest portion of the players content and happy, but I think that if what the GMs/devs want to do is to make it a "success" numbers-wise like blue is that they're going to have a hard time and it's never going to happen. | ||
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#7
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if people just stopped being a bunch of ducks and played, and also played better, this server would be thriving.
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#9
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Quote:
__________________
Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | |||
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#10
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just to clarify,
Sat Aug 31 9pmEST - Project1999:PVP Discussion with Rogean, Nilbog, Zade and Sirken Fri Aug 30, 9pmEST - Discussion on Red99 vs VZTZ they are two separate events <3
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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Last edited by Sirken; 08-22-2013 at 04:51 PM..
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