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#121
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![]() Thanks for that reply, Hithrohir. Good to see some other intelligent, knowledgeable discussion.
The only thing I disagree with you on is Clerics not being required, because my statement was specifically about Clerics being required for high level content. Sure, you can take on most of Karnor's without having a Cleric, but that's a far cry from the hardest areas in Kunark and so many of the areas in Velious. Moreover, without CHeal, it takes far more TIME to tackle content. In many cases, you do in fact become restricted from the content (or it becomes unfun) because of that time/downtime restriction. This is problem. You shouldn't log onto Everquest and hear this in Guild Chat: "Hey, who wants to group?" 30 minutes later..."Hey, anyone find a Cleric yet?" 30 minutes later..."Well, I guess we aren't playing today." Clerics should be a necessity for killing specific MOBs, not a necessity for simply playing the game at a suitable pace. Quote:
Given that this server's goal is supposedly to be 100% (99.9%?) Classic, I don't see any relevance in the latter part of your statement. Classic is the bar and thus I am talking about the way things were in Classic and what should be modified from how it was in Classic, such that the game will be better. As I discussed in another thread, this server will eventually go past the Classic timeline. If you just freeze the game at the end of Velious era, then the server will dwindle. Players are coming to this server because they want the Classic Everquest experience. They will not mind if details are tweaked here and there to improve the game. They will welcome it, actually. The "Classic Everquest experience" is not in the exact numbers of how the game was coded. Moreover, to continue the server once the timeline runs out, there will have to be new content or shifting content anyway. Which is why I argue that changes for the better should be made sooner rather than later. This server will never be 100% Classic EQ, ever. Not possible. Given that such a thing is impossible, the server should strive to maintain the classic EQ experience without forcing the exact coding of how every little thing was during the actual Classic timeline. Trying to recreate the exact coding does not recreate the classic EQ experience. Quote:
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Last edited by Zuranthium; 05-31-2011 at 08:36 PM..
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#122
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2) You do not speak for anyone but yourself. Who are you to say what people want and don't want? Quote:
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And your answer had best not be more doom and gloom about the end of the time-line, as that is just an appeal to fear fallacy, and I doubt any of us are interested in that. Quote:
If you honestly feel otherwise, then back up your statements. At this point in the thread, I cannot see where you learned how to argue... was it 4chan? There's too many logical errors in your reasoning for this to be a serious discussion. | |||||||
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#123
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![]() Don't bother arguing with this guy. He has his head so far up his own ass that anyone else's opinions are deemed wrong, regardless of any validity they have.
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#124
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Trying to follow the exact Classic EQ timeline does not recreate the Classic EQ experience. To recreate the essence of what Classic EQ was, you instead need to create an environment where people are playing the game like it was in the early days and also how it was meant to be played. This means not only fixing problems the original designers knew about and weren't able to fix when Classic EQ was actually happening (or didn't have the understanding/perspective to fix at the time), but also a whole new slate of issues with regards to how people approach the game now in 2011. Since the "classic timeline" will in fact run out and this server will NEVER exactly be Classic EQ, the server should thus keep the spirit of Classic EQ alive and make beneficial changes now rather than waiting to make changes after the "classic timeline" has run out and people want more content and/or are upset about very, very big problems that were in Classic EQ. Quote:
Who is a game designer to say how to make a good game and how not to? Who is a physics professor to say what the best theory is for a mechanics solution and what isn't? Who is a marketing executive to say how to make more people buy your product and how not to? Let's not diminish the knowledge people have in the World and the value of learning from history, thanks. Quote:
Given that the developers are already specifically changing things from how they were in Classic to improve the game experience of this server, here and now in 2011, I am talking about how things from Classic EQ can be improved to make the game better as a whole for all of us to play.
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Last edited by Zuranthium; 05-31-2011 at 09:28 PM..
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#125
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#126
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![]() Citing specific evidence of how classes were balanced in early classic is going to be difficult, but for what it's worth most of what Zuranthium is saying is pretty much how I remember it and I played from launch day through Velious.
That said, this thread is pointless because nothing is going to change. It doesn't matter what a random player thinks druids or clerics or shamans should have been. This project already has a vision and it is unambiguous. The argument that p1999 is about recreating the spirit of EQ1 rather than the details is bogus. With a few small exceptions, the leadership of this project have chosen to replicate original EQ exactly, even in the case of bugs which were later fixed on live. If you really want things to be a certain way, go make your own server. Nilbog and Rogean did it. Coming to this project and expecting your changes to become reality because you declare yourself a "guru" is as useless as it is hilarious. | ||
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#127
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Are you suggesting that your supposed categorical knowledge of EQ is somehow thoroughly practiced and certified via years in the field and time spent at a university? [You must be logged in to view images. Log in or Register.] Quote:
Removing the unique functions and styles of classes in EQ would ruin it entirely whether it's here or on live. Now please stop trying to start a circlejerk by coming on here and stroking your engorged ego in front of everyone. [You must be logged in to view images. Log in or Register.]
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Last edited by Ostros; 05-31-2011 at 11:09 PM..
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#128
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#129
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This statement has been said ad nauseam. I do not have the time nor the coding ability to make my own Classic EQ server. I'm using the knowledge and pragmatic energy I have to try and educate a broader audience about game theory in general, especially how it relates to Classic EQ. Quote:
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In fact, ideally, the classes should be even MORE unique than they already are. The melee combat system in EQ is quite lackluster and, even aside from that, the Hybrids weren't designed very well to actually have unique roles (or at least that's not how it worked out) and there could be further separation of the casting classes.
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Last edited by Zuranthium; 06-01-2011 at 01:30 AM..
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#130
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In each of these examples you discuss changes that would either under/overpower or remove an intended dominant role for a class, and talking about Wizards doing less than a 1/5th of the damage melee is doing? That's a remark bordering on absurd, and demands parsed logs. And taking pets away from Shamans? Your arguments make absolutely no sense, especially where you talk about the pet being a slap in the face to INT casters. I'll tell you right now: Necros and especially Mages don't give a shit. Yay more pet DPS. I'm so sure that all the necromancers and mages are offended that a puppy is in the group/raid doing nice extra dps. Wizards are nuking things to death, and again, really couldn't care less. Enchanters have pets, but have a primary role of crowd control instead of actually dpsing. Nobody is gonna care how much dps the Enchanter is doing when he's saving their asses from an over-pull. And finally: Quote:
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