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  #1  
Old 09-07-2016, 01:18 PM
Beldan4 Beldan4 is offline
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Quote:
Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
Woot, best patch ever!

edit: the bards will not disrupt the zone 4time longer. The real issue is with people continuously selling PL using AE(and all the possible RMT), now exp will comes 4 time slower, meaning 4 time less money, meaning doing it will become less attractive and less people will do it. and as it was said they will probably take only 25 at a time. I'm sorry for the bard who exp for themselves, but this nerf is way better than the one on live that does 0 damage when the mob is moving...
dude I have NEVER charged ANYONE for any of my swarms, ive done it ALL FOR FREE. out of the goodness of my heart and I will continue to do so.
  #2  
Old 09-06-2016, 07:29 AM
rezzu rezzu is offline
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Edible Goo combine doesn't work anymore since patch , plzz fix. Soulfire quest is disturb.
  #3  
Old 09-06-2016, 09:20 AM
Jauna Jauna is offline
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You know what they did on classic to stop bards from swarming that is still in effect on live to this day?

When a bard-DoTed enemy is moving, the song does zero damage. When the DoTed enemy stands still, it does its full damage. The Chardok thing is just horse crap
  #4  
Old 09-06-2016, 10:27 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
You know what they did on classic to stop bards from swarming that is still in effect on live to this day?

When a bard-DoTed enemy is moving, the song does zero damage. When the DoTed enemy stands still, it does its full damage. The Chardok thing is just horse crap
A nerf that was implemented during LoY because they added a few zones with tons of melee mobs that bards could kite in, and because it was during an era where AAs were buy able.

I think the PBAE Target limit, if the intent is to emulate what your average bear's connection could handle at the time, is set too low. 25 mobs wasn't an enormous problem. People remember having 25 mob gnoll trains in Blackburrow from your random fleeing mob.

Setting it to 50 mobs would be a more reasonable point. Chardok pulls were typically 100-140, so those wouldn't be returning. Bard swarms are often 75-100+, so they'd have to do smaller pulls.

Really though, if the Developers could, and I know this is a big if. Migrate us over to the client formerly used by the Al'Kabor server. That client would implement so many classic mechanics the server would be infinitely better off.
  #5  
Old 09-06-2016, 12:17 PM
burkemi5 burkemi5 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Really though, if the Developers could, and I know this is a big if. Migrate us over to the client formerly used by the Al'Kabor server. That client would implement so many classic mechanics the server would be infinitely better off.
Dear god you do not want this... but that client definitely feels more classic than Titanium.
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  #6  
Old 09-06-2016, 02:15 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by burkemi5 [You must be logged in to view images. Log in or Register.]
Dear god you do not want this... but that client definitely feels more classic than Titanium.
So much would be better here.

No cycle targets
No scroll wheel to 3rd person
No exact mana value in inventory

It would be great and classic. I hope that's the way they're moving with all these changes.
  #7  
Old 09-07-2016, 02:43 PM
Lemonhead Lemonhead is offline
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A client migration would be a huge undertaking. Shards of Dalaya recently switched over. It took half a dozen devs years and it has been riddled with bugs for 9 months now. (getting better though)
  #8  
Old 09-06-2016, 09:44 AM
Somekid123 Somekid123 is offline
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Don't like it? Leave.

Great job dev's!

-Love Andain.
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  #9  
Old 09-06-2016, 10:12 AM
cybernine cybernine is offline
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I can see all sides on the PB AoE issue, we don't know ALL the reasons why the dev's decided to change but largely I'm guessing they felt it just wasn't "classic" because it largely wasn't done on live.

Just because it wasn't done or done often on live doesn't mean it wasn't classic or it doesn't belong in game. One of the greatest changes to Live was that the original developers did see issues they either created or seen needed to be changed and made corrections as they seen fit, they did not make a perfect system. BP AoE spells to my knowledge never had limited targets even until current day.

By changing ALL BP AoE spells it changed the mechanics not just for bards but Wizard, Druids, ShadowKnights, etc. BP AoE spells for Druids can be used for factioning in zones like The Warrens or Droga, this was largely done on Live and very often. Wizards have a large selection of BP AoE's, nuff said. SK's have the spell Wave of Enfeeblement (Str Debuff) or Word of Spirit (Small AE DD), these are not game breaking but they do have their uses.

However there are alternatives that could have been selected to correct problem swarm kitting if they felt that was too big of an issue. Here are some better alternatives that could add additional flavor to the mix that would take swarm kitting from a solo skill to a group effort in CoM, Chardok, etc:

*Randomly select certain NPC's to summon (this would still allow swarm kitting but have group effort and not afk effort for the ones getting power leveled.
*Increase run speed of select NPC's (Same as above, would require additional players to interact and clear problem mobs and still allow players the ability to swarm just with additional help.)
*Change NPC Pathing (This would be an interesting change that could allow NPC's to path in a way to not pull the entire zone. To naturally decrease the number of NPC's that could be pulled at once.)

There are many changes that could of been selected to change or correct the issue and still allow the base game mechanics to remain the same. I think limiting the BP AoE's to 25 will just further frustrate players in these zones because Bards will take up more available time and further limit the zone to other players.

Also on a side note power leveling has always been classic but to me classic power leveling was done with Clerics, Druids, Shamans and Enchanters buffing groups and having them attack mobs, taking damage and receiving the experience themselves. I remember Guk, SolB, Unreset, etc being hot-spots for this kind of activity. Damage Shields on live was considered you doing damage to the NPC's and you received experience, I know its not that way here you have to do at LEAST 1 point of damage to the NPC before you receive experience from the kill.
  #10  
Old 09-06-2016, 10:36 AM
Kiwix Kiwix is offline
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Lets talk about FD. It seems a bit bugged after patch? Some mobs wont forget about you even after pathing back to their static spawn spot. Did anyone experience anything similar?
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