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Old 08-13-2013, 04:00 PM
Gustoo Gustoo is offline
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It is a known fact that luclin ruins this game.

If we do anything beyond velious, it will be custom content. I could easily see the luclin era updates to zones like runnyeye happening to make those dungeons worth visiting (upgrade to ALLOY instead of iron)

and other stuff possibly taken from luclin and beyond content. This stuff could be implemented in such a way that the whole old world isn't more of a desolate wasteland than it already is.
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Old 08-14-2013, 05:18 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
It is a known fact that luclin ruins this game.

If we do anything beyond velious, it will be custom content. I could easily see the luclin era updates to zones like runnyeye happening to make those dungeons worth visiting (upgrade to ALLOY instead of iron)

and other stuff possibly taken from luclin and beyond content. This stuff could be implemented in such a way that the whole old world isn't more of a desolate wasteland than it already is.
If Luclin was so bad why is the quote from Wiki suggesting the opposite . Sure looks like somebody liked Luclin, PoP.

"Verant, from 1999 to 2001, and SOE, from 2001 to 14 January 2004, issued formal statements giving some indications of the number of EverQuest subscriptions and peak numbers of players online at any given moment.[12] These records show more than 225,000 subscriptions on 1 November 1999,[citation needed] with an increase to more than 450,000 subscriptions by 25 September 2003"
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Old 08-13-2013, 04:12 PM
Raavak Raavak is offline
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Casino should be put in~
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Old 08-13-2013, 04:56 PM
Leddy Leddy is offline
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Casino should be put in~
this 1,000 times over
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Old 08-15-2013, 11:48 AM
spoils spoils is offline
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Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Casino should be put in~
YES, cause i want just a small chance at winning a guise! should only have tickets that can possibly redeem nodrop only items...
  #6  
Old 08-13-2013, 11:21 PM
planeofdreams planeofdreams is offline
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I think if Classic was the golden age then Luclin and PoP were certainly the silver. I disagree where the progression server voted to stop at GoD, they should have stopped at PoP.

When Luclin dropped, I admit I was excited to get a computer that could run the new models but today I prefer the classic ones. So, if I prefer the classic models now its because of hypercorrection on my part, not nostalgia.

Whether classic or improved, what's always been important to me is that I played with a consistent enough style to feel immersed. As new expansions came out and the new zones progressed in style and graphics this was all undone. Eventually the disunity of the game world is what drove me away.
Last edited by planeofdreams; 08-14-2013 at 09:15 PM..
  #7  
Old 08-14-2013, 05:41 PM
a_desert_madman_01 a_desert_madman_01 is offline
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The Nexus, the Bazaar, PoK, stat inflation, loss of friends and job, etc. None of this killed EverQuest for me. I was okay with every bit of it. What killed it for me was the revamp to the Commonlands, Freeport and the deserts. My heart wept and my soul died a bit when the realization set in that I would never see that blocky EC tunnel ever again. My time at T1 was done.

</3
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Old 08-14-2013, 07:15 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by a_desert_madman_01 [You must be logged in to view images. Log in or Register.]
The Nexus, the Bazaar, PoK, stat inflation, loss of friends and job, etc. None of this killed EverQuest for me. I was okay with every bit of it. What killed it for me was the revamp to the Commonlands, Freeport and the deserts. My heart wept and my soul died a bit when the realization set in that I would never see that blocky EC tunnel ever again. My time at T1 was done.

</3
I would totally agree with that statement. [You must be logged in to view images. Log in or Register.]
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Old 08-14-2013, 11:55 PM
Zuranthium Zuranthium is offline
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That's a huge thing modern MMO's are getting wrong with their design - overly pristine/crisp visuals. The sense of foreboding and/or character created by so much of the classic Everquest World has been completely unmatched for 12 years. You need more deep shadows, more rough edges, and more ambiguity to truly engage a person's imagination. Until we get technology that fully places our entire senses and personage within an alternate World, ala Inception, then games are always going to need to follow a lot of the same visual principles as painting/photography/film. There's a huge difference between the typical car commercial and art. Right now, MMO's are aiming for car commercial.
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Old 08-15-2013, 12:00 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's a huge thing modern MMO's are getting wrong with their design - overly pristine/crisp visuals. The sense of foreboding and/or character created by so much of the classic Everquest World has been completely unmatched for 12 years. You need more deep shadows, more rough edges, and more ambiguity to truly engage a person's imagination. Until we get technology that fully places our entire senses and personage within an alternate World, ala Inception, then games are always going to need to follow a lot of the same visual principles as painting/photography/film. There's a huge difference between the typical car commercial and art. Right now, MMO's are aiming for car commercial.
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