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  #141  
Old 11-13-2013, 06:09 PM
Andis Andis is offline
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i dont care if its harder, at least it will attempt to even the playing field

target timers known: 50 nihi rdy to load in, NOT FOR PVP

target timers unknown: eliminates the readiness aspect, giving any guild a shot
  #142  
Old 11-13-2013, 06:09 PM
Nothxu Nothxu is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
how does it feel to get absolutely shit stomped 60-0 twice in a row at the botb by a "VZTZ burnout" wearing a tattered mantle and feathered leggings?
I am honestly glad you won since you seem to take so much enjoyment out of a scenario that would never happen in game. Even with those shitty items, you still had more HP than I did, more AC, and iksar regen. Regardless, I was just happy to get to where I got, and did literally no preparation for the BoTB at all (my fault I know, but it's the truth).

When I have fought you in game, actually using jousting weapons, the battles have been much closer. You should be thanking me for a shitty performance, thanking Smedy for your character, and thanking Sirken for his bad decision is giving out AoNs to random noobs (he did learn from his mistake though, thankfully).
  #143  
Old 11-13-2013, 06:11 PM
Littlegyno 10.0 Littlegyno 10.0 is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
i dont care if its harder, at least it will attempt to even the playing field

target timers known: 50 nihi rdy to load in, NOT FOR PVP

target timers unknown: eliminates the readiness aspect, giving any guild a shot
care to explain how you and your pals couldn't kill talendor over 2 hours? maybe a lack of mobilization and coordination?

Please explain.
  #144  
Old 11-13-2013, 06:12 PM
Tavrin Tavrin is offline
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Not sure how Variance would help at all. Nihilum has a massive portion of the 60s population, and has a much stronger batphone response than the other guilds; non-nihilum guilds would have an even smaller chance at raid mobs with variance and less pvp surrounding it.

Higher pop, and another raid guild option is about all that will help.
  #145  
Old 11-13-2013, 06:12 PM
HippoNipple HippoNipple is offline
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I get that it is harder and requires more time logged into the game when there is variance but what the opposition is hoping is that their smaller numbers can play longer hours and hopefully contest.

For Nihilum it is easy right now because they have a specific schedule where they log in as many level 60's as the rest of the server combined. Some of these players literally play 5 hours a week because it is so easy for them to jump in and down raid targets.

If you had variance Nihilum wouldn't be able to bring close to 50 players. The people playing outside of Nihilum are playing on their own schedules.

Last night for instance, if Nihilum didn't know there was a raid they might have had 10 people on. You bat phone people and maybe get another 10 players. 30 of those 50 probably won't log on because they didn't have notice and are doing something else in real life.
  #146  
Old 11-13-2013, 06:12 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
target timers unknown: eliminates the readiness aspect, giving any guild a shot
thats not true though. it makes the readiness aspect even more important -- to get targets under variance, you need to be ready 24/7.
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  #147  
Old 11-13-2013, 06:14 PM
Rellapse35 Rellapse35 is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
rellapse sig = proof blue is absolutely terrible or Doors is. From the few weeks playing w/ him, he was as on Lamort's level.

Sig makes me giggle everytime
lol yeh rite
  #148  
Old 11-13-2013, 06:15 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
bolded the questions that were not answered in OP.
Dood, GM guy. You've been told the opposition is irrelevant because of their on behavior that is why.

Variance will not improve their relevance, except Nihilum may leave a mob up for 4 hrs instead of 2.
  #149  
Old 11-13-2013, 06:19 PM
Derubael Derubael is offline
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Think of the repop yesterday as a test of variance. Similar situations - you had a roughly +/- 12 hour window when you knew your target(s) would spawn. As soon as that server popped up on the list, you send out the batphone, everyone logs in, and you go after your target.

If nihilum got all the targets in a variance situation where every raid mob in Norrath spawned at the same time, why would you think you'd have a chance at one or two targets that Nihilum has characters camped out at with trackers ready to batphone?
  #150  
Old 11-13-2013, 06:19 PM
SamwiseRed SamwiseRed is offline
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dude if u cant even get people to contest 50 neckbeards at a known time, why do you think variance will solve this? there just arnt enough players that are that dedicated to this game. i for one would never be part of a batphone system, thats just too much.
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