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#1
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If there was an area where you could do both, I would be interested to see the numbers. It could be efficient in some areas. Dragon Necropolis is one area where you could have your bard swarm kiting spiders while your group is directly under the area killing rats, but I haven't tested that.
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#2
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If a shaman wanted to root rot, why not join a group with a necromancer?
Why would 2 enchanters want a shaman in it root rotting irrelevant mobs? Why would they appreciate this, even if somehow shaman *DID* more damage than mage? If you have a character at 60, you should know noone is going to want this. Are you going to tell us all, with a straight face, that this is what you'd do in 2 enchanter and 1 cleric group? | ||
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#4
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"Most people prefer to root/rot in groups". See? I can make the claim too, and we are back to square one without data.
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#6
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Most people prefer, in a 6 man group, to efficiently down a mob one by one, with adds being negated by a puller splitting and quickly grabbing them before others spawn around it, or simply CCing them. So why would they like 2 idiots waltzing off to quad and destroy this efficiency?
And thus why would a 2 charm enchanter group, with a cleric to heal the charm pets and slip ups and stun, want a shaman who does not contribute to the speed of single target DPS and root rots irrelevant mobs? They wouldn't, assuming they're sane. How can you get out of this one? | ||
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#7
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From my experience of playing on this server for years, people don't care that much about DPS. I have never seen a group gear check players, and groups often times form in sub-optimal configurations. This is easily losing 30+ DPS on a per group basis, which is the difference in DPS between a Mage and a Shaman without root rotting. The reality is people will lose 30 DPS without thinking and not even notice. Groups also tend to break up when they wipe. The value in decreasing your groups chances of wiping tends to outweigh slightly faster kill speeds. This is because spawn timers are going to slow down your progress no matter what. You do not get an infinite stream of mobs at your disposal. A group may plan on fighting for 4 hours, but then disbands after 2 hours due to a wipe. Please do not bring player skill into the discussion. I have seen the most skilled players in the game screw up. Nobody is perfect. It is a straw man to make the claim that I am talking about bad players in this scenario.
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#8
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You say they "don't care about DPS".
But even if this is true, why would they pick shaman over mage if they were going to have a 4 man group of friends exping to 60? We also established that the people in question know what they're doing but have human limitations on stamina. Mage is an obvious choice over shaman. Do I really need to provide "evidence" about the overwhelming majority of people not wanting 2 idiots in a 6 man group doing their own thing? Even a bad player can see how obtuse that is. You've lost the argument. There's no getting out of this. | ||
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#9
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#10
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Right, so shaman can provide slightly more camp options...but as PlsNoBan has pointed out, that is so niche that shaman is still more irrelevant than mage if all they want is some extra DPS.
You've now switched from the root rotting argument, which you know is utterly flawed, to now saying that shaman "opens up more potential doors". As I've said: this is a never-ending circle of insanity. You'll keep switching from one argument to another when one fails, and then go back to the same one when we've poked holes in that one. You deliberately frustrate your opponent, and then claim "SEE?! YOU'RE TROLLING!" when they tell you to piss off. How do you not see you've lost the argument? I call your bluff. | ||
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