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View Poll Results: What was the pinnacle of Everquest?
Everquest 47 10.56%
The Ruins of Kunark 35 7.87%
The Scars of Velious 123 27.64%
The Shadows of Luclin 45 10.11%
The Planes of Power 180 40.45%
The Legacy of Ykesha 2 0.45%
Lost Dungeons of Norrath 7 1.57%
Gates of Discord 6 1.35%
Voters: 445. You may not vote on this poll

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  #1  
Old 12-28-2014, 12:27 AM
Breeziyo Breeziyo is offline
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i miss my scaled wolf warder :\
  #2  
Old 12-28-2014, 06:33 AM
Jimjam Jimjam is offline
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Zuranthium, if you look at the signs at the docks in game you can see the plans for the expansions boats were different to where the kunark boats ended up travelling from.
  #3  
Old 12-28-2014, 07:44 AM
apio apio is offline
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I think being ''forced'' to level in Kunark 50 to 60 is way worse than being forced to do 60 to 65 and AAs in PoP, personally
  #4  
Old 12-28-2014, 01:37 PM
miso1337 miso1337 is offline
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Velious.

As soon as travel became trivial in PoP, the game lost its sense of adventure and interdependence.
  #5  
Old 12-28-2014, 02:51 PM
Fregar Fregar is offline
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I think kunark was the pinnacle when speaking about content.
I like exploring interesting zones, and kunark is full of that. Places like LOIO, Seb, Kurn, CoM, Dalnir and many other ones.
On the other side of the coin, grind from 55 to 60 is awfull and I don't like beeing forced to group.
Also there's pretty much nothing to do after hitting 60.

Velious also has interesting content but in lower supply than kunark imo.
Quality raids is the interesting side of this expansion.

I liked AA very much with SoL, and thats why I think SoL is still damn near the pinnacle.
Sure it also added some not-to-good stuff, but it was mostly content-design related and since the level cap was not raised, you could still play in kunark/velious while getting the benefits from AAs.

PoP destroyed the game for me, and it's when I moved on to another MMO.
The game started to be almost 100% raid focused.
I slowly started to hate having no choice about what to do when logging on my character and the constant fighting with other guilds.
Game was not fun anymore: it was a second job after a day of work :0
Sure PoP did not start this trend, but it was more of the same shit with nothing else added to the mix.
Nothing to explore, trash mob hitting for 400ish, WTF?!
I liked it when they eventually added veksar, but it was too late.
I'd love seeing this zone on p99, even if the dev would have to change some things to keep the game classic-like.

So I'd say the pinnacle was around kunark, but the game remained good untill PoP and then collapsed.


From what I read some later expansions were not too bad? (the serpent thing?)
I may want to try exploring live some day, since its now free to play, but don't really know where to start from o.0
  #6  
Old 12-28-2014, 02:59 PM
Messianic Messianic is offline
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I know this is probably Anathema on this board, but at the time Luclin was a phenomenal expansion. Believe it or not, most people really liked the Nexus/Bazaar as a pretty darn innovative way to remove a couple timesinks from the game.

We look back at those as affecting the social fabric in a negative way, but i'll create my own social atmosphere and save the timesink any day.
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Old 12-28-2014, 03:07 PM
Danth Danth is offline
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I appreciate automatic trading; granted EQ's system was clunky and inefficient compared to the auction house systems used by most other games. I hate manual selling/buying and the massive nuisance associated with doing so. It's a necessary evil I tolerate in order to use P1999 but I'll never enjoy it. I disliked the Luclin expansion for other reasons including hideous art, massive levels of technical problems, stupid setting, and so forth. I don't think Luclin was conceptually flawed so much as badly built. I don't see much about it that couldn't have been acceptable with some additional work or different styling.

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  #8  
Old 12-28-2014, 08:15 PM
Rheon Rheon is offline
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Planes of Power for me, only thing i disliked entirely was the introduction of the new character models..they were terrible! the armor textures were ugly and the char models didn't move or swing weapons correctly.
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  #9  
Old 12-29-2014, 01:35 AM
Zuranthium Zuranthium is offline
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Not sure what kind of unintelligible argument you're trying to make.

They thought short-term, not long-term, and they didn't think enough about quality of product. Yes, it's being greedy.
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  #10  
Old 12-20-2014, 08:39 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by MarcusD [You must be logged in to view images. Log in or Register.]
Let's cut the bullshit and make an original ONLY server. None of this -kunark- -velious- -mabye progression- distractions. There is so much to explore and take in and roleplaying to do. People who want more content aren't cut out for EQ the way it was designed imo. The people who want expansions (yes including kunark and velious) are the people who wanted a sequel to the matrix. Where do these people come from?

No one understands how everquest original hit the nail on the head so perfectly. It's simple. It was made by a team of utter genius experts. Where did they get their expertise? By decades of board and dice DnD. Why? Because that is all they had and they became masters of the mechanics without all the UI and programming languages and other aspects of making a game muddying it and taking precedence. There is just simply no one in the industry anymore with that kind of mastery of RPG mechanics.
There's a lot of truth to this. I think there's a strong argument to be made that from a game design perspective, EQ Classic stands alone. That doesn't mean it's the best from the perspective of being an MMO that people want to play for years on end (obviously the lack of content becomes an issue), but for simply the sheer joy and challenge of starting a character from level 1 and going on an online roleplaying/adventuring journey with other players, it's hard to top the charm and excellent design of Classic EQ.

I wonder how popular a P1999 pure classic server that was automatically wiped every six months (or perhaps yearly, but that might be too long) would be. It would obviously be a server that was much more about the journey and the struggle than the destination. I think that would be pretty cool, and people would approach the game much differently if they knew their pixels wouldn't last, but their memories would.
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