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| View Poll Results: What was the pinnacle of Everquest? | |||
| Everquest |
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47 | 10.56% |
| The Ruins of Kunark |
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35 | 7.87% |
| The Scars of Velious |
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123 | 27.64% |
| The Shadows of Luclin |
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45 | 10.11% |
| The Planes of Power |
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180 | 40.45% |
| The Legacy of Ykesha |
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2 | 0.45% |
| Lost Dungeons of Norrath |
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7 | 1.57% |
| Gates of Discord |
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6 | 1.35% |
| Voters: 445. You may not vote on this poll | |||
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#1
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i miss my scaled wolf warder :\
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#2
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Zuranthium, if you look at the signs at the docks in game you can see the plans for the expansions boats were different to where the kunark boats ended up travelling from.
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#3
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I think being ''forced'' to level in Kunark 50 to 60 is way worse than being forced to do 60 to 65 and AAs in PoP, personally
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#4
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Velious.
As soon as travel became trivial in PoP, the game lost its sense of adventure and interdependence. | ||
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#5
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I think kunark was the pinnacle when speaking about content.
I like exploring interesting zones, and kunark is full of that. Places like LOIO, Seb, Kurn, CoM, Dalnir and many other ones. On the other side of the coin, grind from 55 to 60 is awfull and I don't like beeing forced to group. Also there's pretty much nothing to do after hitting 60. Velious also has interesting content but in lower supply than kunark imo. Quality raids is the interesting side of this expansion. I liked AA very much with SoL, and thats why I think SoL is still damn near the pinnacle. Sure it also added some not-to-good stuff, but it was mostly content-design related and since the level cap was not raised, you could still play in kunark/velious while getting the benefits from AAs. PoP destroyed the game for me, and it's when I moved on to another MMO. The game started to be almost 100% raid focused. I slowly started to hate having no choice about what to do when logging on my character and the constant fighting with other guilds. Game was not fun anymore: it was a second job after a day of work :0 Sure PoP did not start this trend, but it was more of the same shit with nothing else added to the mix. Nothing to explore, trash mob hitting for 400ish, WTF?! I liked it when they eventually added veksar, but it was too late. I'd love seeing this zone on p99, even if the dev would have to change some things to keep the game classic-like. So I'd say the pinnacle was around kunark, but the game remained good untill PoP and then collapsed. From what I read some later expansions were not too bad? (the serpent thing?) I may want to try exploring live some day, since its now free to play, but don't really know where to start from o.0 | ||
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#6
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I know this is probably Anathema on this board, but at the time Luclin was a phenomenal expansion. Believe it or not, most people really liked the Nexus/Bazaar as a pretty darn innovative way to remove a couple timesinks from the game.
We look back at those as affecting the social fabric in a negative way, but i'll create my own social atmosphere and save the timesink any day. | ||
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#7
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I appreciate automatic trading; granted EQ's system was clunky and inefficient compared to the auction house systems used by most other games. I hate manual selling/buying and the massive nuisance associated with doing so. It's a necessary evil I tolerate in order to use P1999 but I'll never enjoy it. I disliked the Luclin expansion for other reasons including hideous art, massive levels of technical problems, stupid setting, and so forth. I don't think Luclin was conceptually flawed so much as badly built. I don't see much about it that couldn't have been acceptable with some additional work or different styling.
Danth | ||
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#8
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Planes of Power for me, only thing i disliked entirely was the introduction of the new character models..they were terrible! the armor textures were ugly and the char models didn't move or swing weapons correctly.
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Grimzal 60SK
Spinalx 60rog <Empire> | ||
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#9
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Not sure what kind of unintelligible argument you're trying to make.
They thought short-term, not long-term, and they didn't think enough about quality of product. Yes, it's being greedy.
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#10
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Quote:
I wonder how popular a P1999 pure classic server that was automatically wiped every six months (or perhaps yearly, but that might be too long) would be. It would obviously be a server that was much more about the journey and the struggle than the destination. I think that would be pretty cool, and people would approach the game much differently if they knew their pixels wouldn't last, but their memories would. | |||
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