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  #1  
Old 12-20-2011, 12:07 PM
Crazycloud Crazycloud is offline
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Quote:
Originally Posted by Djanis [You must be logged in to view images. Log in or Register.]
Slow as hell classic exp coupled with exp loss in pvp is just hilariously retarded. No wonder the population dropped. There wasn't a single server like this on live.

There was a server worse then this.

SZ had classic xp with xp lost in pvp and legal trains.. shhh
  #2  
Old 12-20-2011, 05:29 PM
Djanis Djanis is offline
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Originally Posted by Crazycloud [You must be logged in to view images. Log in or Register.]
There was a server worse then this.

SZ had classic xp with xp lost in pvp and legal trains.. shhh
Sullon had a permanent server wide exp bonus and hardcoded teams. Let me know what server you are talking about that is worse then this, cause it aint SZ lol. Only one i can think of would be Discord.
  #3  
Old 12-20-2011, 05:36 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Djanis [You must be logged in to view images. Log in or Register.]
Sullon had a permanent server wide exp bonus and hardcoded teams. Let me know what server you are talking about that is worse then this, cause it aint SZ lol. Only one i can think of would be Discord.
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  #4  
Old 12-20-2011, 11:12 AM
bomaroast bomaroast is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
You can get a blackburrow group now, but new players may not have that luxury in a few months.
This is already not true. Day by day it is getting harder to find groups pre-20. Lets not even talk about from 5-10.
  #5  
Old 12-20-2011, 11:52 AM
Billbike Billbike is offline
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Stimulus:

I am against itemloot.... But if yall insist: Make indoor/dungeons zones itemloot, bags included.

Or better yet

Just make the current FFA Indoor zone list have item/bag loot , with huge xp bonus.

Could do this for a few low lvl zones too like crushbone or najena.

Will encourage itemloot pvp if xp bonus is large enough.
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Last edited by Billbike; 12-20-2011 at 12:00 PM..
  #6  
Old 12-20-2011, 12:09 PM
Nirgon Nirgon is offline
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Right, but the offset was newbie zones were FFA and the scene wasn't so majorly clique based.


ps: better not be eyeing my clique bros
  #7  
Old 12-20-2011, 12:43 PM
Melveny Melveny is offline
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Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.
  #8  
Old 12-20-2011, 12:51 PM
Albane Albane is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.
The real issue is that Blue99 didn't have much in terms for competition of players who wanted a classic experience. So they got 100% of the players. On red, our player base has to compete with the blue experience. Playing red is like playing blue on hard mode. A bumped up xp rate, at least for the lower level players, would help to add some life to the server. There is a reason the OP called it a stimulus plan.

Quote:
Originally Posted by Melveny [You must be logged in to view images. Log in or Register.]
Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.
It would be nice to see a guild that tried to recruit respectable players to compete with the other 2 guilds who are packed full of asshats. Perhaps start by a merge between Uprising and Spears, and then add Wolves later, or vice versa.

Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
I think it's painfully obvious why the population has decreased. Two major factors have contributed to it, in my opinion. These are:
You listed nice examples, but I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions. You might be able to get these people back, if they could move a little swifter through the early 25-30 levels, to get to the real heart of the game, grouping.

Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Softcores argument is that EQ doesn't start at 50, well for me it does.
I have to disagree here. I think EQ really starts at level 35. level 1-34 are there to teach you how to play your class and introduce you to the world. Level 35 is when you can start getting groups for Lguk and Sol B and start working on your pre-planar gear.
Last edited by Albane; 12-20-2011 at 12:59 PM..
  #9  
Old 12-20-2011, 01:17 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions.
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
  #10  
Old 12-20-2011, 01:29 PM
Ninja Ninja is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P
Put in Yellow Text* and global /OOC pleaseeeeeeeeeee.
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