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#1
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Sirken, I'm sure everyone appreciates all that you guys have done to step up and provide some old school fun, but like I said in my previous post, I suggest you guys do some more research on why games create the communities they do and come to realization that its not the "people" its the rule sets that make people act that way. When you have rule sets that reward griefing and no group play you have a boiling pot for tools where no one wants to play therefore destroying any community capability.
There are a lot of people waiting in the wings for a good team based pvp server. But be careful, realize the mistakes that FFA pvp creates and why it creates it.
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#2
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__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#3
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My friends (old SZ'ers) and I are sitting here on blue waiting to see what you do next. I promise you others are waiting in the wings as well. Your move sir.
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#4
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our next move comes Friday August 23rd at 9pmEST - (in case anyone can not make it, after we finish i will upload the highlights to my stream page at: www.twitch.tv/sirkenp99 ) listening is great so you know whats going on, but being there to ask questions or offer advice is always better.
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#5
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1)The OG red99 2) Hardcore folk don't make lasting communities (as seen in Red) 3) Hardcore folk play no matter what, they just whine more if they aren't happy So if you make a server that has some safety nets (teams for example) so you don't get shit stomped from the get go, more people stick around. I know when I first played on Sullon Zek there was a high level griefer running around Rivervale. Word got out and a neutral Paladin came charging in to defend us. Creating communities and rivalries is what increases longevity. It also adds "things to do" if you don't like to raid or don't have time to raid. Can't raid? You can slay the opposing faction, or defend your own. This creates long lasting memories of EQ adventures, because every time it is different. Or maybe you only have enough time to be at the raid for a few hours, so you vote to stand guard from trains with a few other folk. You know you don't have enough time to kill a few bosses, but you can be the PVP defense your team needs to stop enemy griefers. Fighting for zones Fighting for mobs but having a team to do it with If you look at even base psychology, people always look to associate themselves with groups. When put into groups, they develop a sense of loyalty to the group, right or wrong. FFA is no fun, especially in EQ which is a community game and doesn't favor solo play very well. I'll point you in the direction of this video if you have time. This was on Stormreaver where most of the old SZ folk rolled when WoW launched, we were primarily a guild made up of SZers. Faction battles / guild battles is what drives fun MMO PVP. Though some servers grew unbalanced in WoW PvP, early Vanilla was the most fun I ever had besides SZ pvp. Our guild wasn't the "best" raiding guild, but we faired ok, however we griefed the opposite faction on a day to day basis, chose to prevent the Horde from getting into Molten Core over us raiding, and would go camp them in the Arena and punish cross teamers. We even griefed our own guild mate who rerolled to Horde (as seen in the second half of the vid) http://www.youtube.com/watch?v=1fm5w...bH8gGjL99hHPcg Thats how memories are made.
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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Last edited by Rokannis; 08-20-2013 at 12:35 PM..
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#6
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Sirk's good at riling the masses!
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#7
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gtffo [You must be logged in to view images. Log in or Register.]
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#8
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down @ #1,857
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#10
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You mean pick a team like join a guild
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