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#1
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This was my main after kunark, and who you'd have remembered of my characters. I ended up having to quit prior to luclin due to life issues.
http://ralloszek.stephans.org/rz/pla...r_name=Rakariz
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#2
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Quote:
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#3
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Mind you.. verant had exactly 7 months inbetween Kunark and Velious release...
Content is king, especially when you're playing a 13 year old game.. it's mind boggling that it isnt understood.. say what you want about Nihilum wanting content, Kunark caters to the casual player in that there is lotsa great gear do-able by single groups than Classic ever had
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#4
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Bads thought it was unbalanced, and those who play today remember that most people on pvp servers were really bad. Not every class was meant to kill every class, but everyone well played had an ability to defend against them. A cleric for instance, could just about survive any other caster well played, while against a melee they had trouble. A rogue has a hard time killing a tank, but they rake face on a caster. Each if played well could avoid dying to the classes that had an advantage over them. That is the best you can hope for in an MMO as far as balance.
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#5
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#6
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I think games like WoW are more reflex based because of the additional hot keys and skills, but I always thought of EQ PvP as more of a chess match than a clusterfuck.. Maybe those reviews of EQ PvP are more towards the later EQ like SoL, etc and all those other gay expansions... in EQ you can definitely immediately tell the difference between a good player and a bad one.. in games like WoW, not so much..
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Last edited by hijinks; 06-05-2012 at 03:54 PM..
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#7
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#8
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This box still needs to renege a bit more on the classic everquest rigidity.
The classic exp treadmill doesn't fit in at all with a low population server or player mindset in 2012. If you were to poll this playerbase on what type of treadmill they enjoy most, then "fight over content and item progression" would win in a landslide over "grind up levels solo". VZTZ had that right from the start. The level treadmill was substantial enough to still require a pretty big time commitment, but the real grind was in item drops and pvp over content (where it should be). Nobody wanted to spend so much fucking time solo leveling on this server. My entire guild (all former TZ players on live) absolutely hated it. I don't think there was a single member who thought that the implementation here was better or more enjoyable than VZTZ. Most thought it to be a major step backwards. Ironically the one thing that people wanted to stay classic (resist system) was non-classic here for months and just screwed over the already-fucked melee classes even more. I wouldn't have been surprised to see someone straight up quit after getting soloed by an earth pet or mezzed by a bard for half an hour. It's not a problem now because Null adjusted and fixed that shit, but it was for a long time.
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Last edited by SearyxTZ; 06-05-2012 at 04:00 PM..
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#9
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Name a good game that's ever came out where certain classes didn't have advantages over certain other classes by virtue of their roll and basic abilities. There aren't any.
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#10
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EDIT: Also, can you find any evidence, post, papers, updates anything that shows EQ was remotely balanced ? or was it just you and the crowd on your server that thought it was ? I can't find anything... every result shows that EQ PVP was unbalanced and wasn't balanced for PVP.
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Last edited by Massive Marc; 06-05-2012 at 03:58 PM..
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