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#2
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Plus we get PB-AoE spells that are out of this world, Supernova basically allows me to run through the entire sarnak fortress, pulling as many as I can with my Staff of Temperate Flux, then hit them with supernova, i.e. Bracer of the Hidden. Quad spells are pretty awe-inspiring as well. They are fast casting as hell, and have a nearly 10/1 :: damage/mana ratio. I almost never group, only to raid. | |||
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#3
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But I think most enchanter nukes are magic based so maybe mobs tend to have higher MR than CR or FR. I dunno. Resists never seemed like an issue to me on anything that con'ed blue (excepting bosses or PoSky stuff). My advice is to quad with the column/pillar line and get into AE groups whenever you can. | |||
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#4
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At least on life, *not sure here* enchanter nukes were never partially resisted. A partial resist is a total resist. | |||
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#5
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#6
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Now don't get me wrong, the Wizard class is far from bad. They can level up easily with quad kiting/pbaoe groups. They are fantastic at blowing up raid bosses. They are fantastic at mobilization. But whenever you are consistently casting single target nukes as a wizard, you are being extremely ineffective compared to just about anything else.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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#8
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Last edited by Strifen; 06-16-2013 at 10:44 PM..
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#9
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ToT > harvest, by a couple orders of magnitude.
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#10
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Wizards are hands down the hardest class at low levels*. There's no easy way around it unless you have a group willing to carry you.
It starts to get better at 16, when the extreme range of your bolt will let you kill most blue mobs before they even touch you. (On this server, wizard bolts act as long range DDs. I'm not sure if this is a bug or intended; mage bolts are very buggy, so they may have done that to wizard bolts intentionally because they're a much smaller part of our class. The last one is level 16, while mages still have them in the 50's). Get comfortable with your bolt distance, running/stopping quickly, and always have root/gate memmed, and you'll have no problem soloing outdoors for quite a few levels. Your hardest time will probably be 8-15. Take advantage of the distance and damage of your level 8 bolt. Get comfortable rooting things that reach you. Knowing how to root something that's beating on you will be about 95% of your survivability. *the exception being a level 1-3 mage, which wins because they're nearly identical to wizards until 4, but wizards can nuke for 1 point (!) more. | ||
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