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  #11  
Old 06-18-2013, 11:07 AM
Swish Swish is offline
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There's better places to be unless you're camping SK armor quest parts or something.
  #12  
Old 06-18-2013, 11:32 AM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by Khaleesi [You must be logged in to view images. Log in or Register.]
Wasn't there a guide floating around with attached maps, indicating where to camp, pull and what to avoid?

I remember the issue of through wall healing and mention of how to avoid it somewhat.
That's just part of it, though. The NPCs having 4x the mana pool of a player is the real issue.

It also suffers from the weird level ranges where you'll run into a bunch of nasty reds amidst the blue/white camp you might be doing.

The place has a pretty decent ZEM and gators are good XP.
  #13  
Old 06-18-2013, 11:46 AM
Droog007 Droog007 is offline
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One of the better designed zones in the game, certainly. Looks beautiful, lots of hidden-ish passages and dark underbellies. Two(!) pyramids swarming with fanatical lizardmen. AND it has the happy meal version of the coolest looking deity in the game.

Too bad for all the cleric mobs with all their mana... because EQ players like things easy. /rolleyes

The PC population just needs to hit a modest critical mass before wall healing becomes a non-issue. Or strap on MR gear, pull smart, use stuns.... and profit.
  #14  
Old 06-18-2013, 11:48 AM
nilbog nilbog is offline
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Quote:
Originally Posted by boudicca [You must be logged in to view images. Log in or Register.]
the typical pug can't handle the purported weird warping
Alunova (pathing developer) has corrected some of these issues for the next patch. Anything known should be bug reported to ensure a fix is coming. You may use the new 'Pathing' prefix in bug report creation.
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