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			#11  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Even the database has direct parallels with ProjectEQ (or Angelox's, which is based on ProjectEQ), you can literally use Maudigan's database PHP search tool to find out the spawn points on mobs, with respawn time in a lot of cases. It's definitely altered, but it's not unique. One great thing is NRO and the beetles not being all grouped together on a hill. I love what they've done for the most part, but the community here seems oblivious to common sense. This whole "I'm taking my ball and going home" attitude from a few people, is not something that I generally see very often in open-source. Not since Image, devn00b and old EQEMU, anyway. It's just as bad as the users, to be honest. Saying that you could have left it closed until you were spawned until Velious is childish; the project would likely die without players to test it. Even still, with a small test group... People would go their separate ways after a year I guarantee it. Life can change a lot, when a hobby is sapping time from loved ones or life changes such as more hours at work happens. A lot of things in the database are left unaltered (mainly drops related to content that isn't in -- regeant pouches in Najena for example), for the 12 months of work the database had from... 12 people? I've talked to players in game that seem to think that the server was either stolen from Sony (and hence referencing ZAM for anything, about how the spawns work) or written from the ground up by Project1999. There would be even more bugs and buffer overflow issues with the server if that were the case. Lets all just take a step back, appreciate the contributions from the devs, and community, and focus on the prize. Pre-Luclin adventure that might exceed even EQClassic's charter.  | |||
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			#12  
			
			
			
			
			
		 
		
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			 /agree with OP 
		
		
		
		
		
			
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		Sima Yi - 56 Dark Elf Enchanter 
			Kashius - 54 Iksar Necromancer Tseng - 52 Human Druid Methlab - 50 Troll Shadow Knight Kemba - 19 Monk  | ||
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			#13  
			
			
			
			
			
		 
		
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 No one ever said 'identical' or 'perfect'. Just in general with the 'community' and the portion that whines a lot.. IF you expect *perfection* - only one thing can be guaranteed - you'll be disappointed. I think they do a hell of a job, personally. I'm having a boat load of fun. If something gets 'adjusted' along the way, that's cool, a bit less healing or less XP from some mobs - cool, no point in being in a rush anyway. Rushing in this game, kinda reminds me of those tools that floor the pedal just to hurry up and get to the next red light, lol.  | |||
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						Last edited by Overcast; 07-14-2010 at 07:56 PM..
					
					
				
			 
		
		
		
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			#15  
			
			
			
			
			
		 
		
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 The game itself is so damn addicting that the problems which plagued Live might just repeat themselves. People will get so disillusioned with the rat-race that they might forget (again) that none of this was owed to us. I'm guilty of it too, so this thread was a nice reminder. 
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			Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire  | |||
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			#16  
			
			
			
			
			
		 
		
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			 /agree with OP. 
		
		
		
		
		
		
		We have a gift here and I appreciate it.  | ||
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			#17  
			
			
			
			
			
		 
		
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			 what will be will be, just go with the flow and be happy about it. no point whinging like a douche bag. 
		
		
		
		
		
		
		mad props to devs and everyone involved with this project.  | ||
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			#18  
			
			
			
			
			
		 
		
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			 Agree with the props and all. Kinda sad about no direct dev access (not that I blame them). Wish whiners would just get ignored, I've gotten some constructive info from dev posts. 
		
		
		
		
		
		
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			#19  
			
			
			
			
			
		 
		
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			 Thank you Paxton..  I tried to say the same thing in that fucking thread, but I was so mad at these people that I couldn't even see straight.  I MEANT to say something like what you said, but it just came out: "FUCK YOU FUCKITTY FUCKING FUCK YOU YOU FUCKING FUCKS I OUGHTTA FUCKING FUCK YOU IN YOUR FUCKING FUCK YOU FUCK!!" 
		
		
		
		
		
			:P 
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			#20  
			
			
			
			
			
		 
		
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