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  #11  
Old 07-14-2010, 07:14 PM
Itchybottom Itchybottom is offline
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Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
I'm very certain that EQ server-side code isn't small-scale anything, and given how many times Live Devs used to admit that things weren't built to be scalable, I have no doubt that it's chock-full of spaghetti/patchwork code and an absolute mess to sift through.
Have a look yourself, it's not that large. It's certainly nothing like live [the server], aside from the fact that the server expects and sends opcodes from a closed source client, that was once from live. The only real pain with EQEMU is often the database work and discovering differences between client versions packet wise (opcodes -- even these aren't that difficult to decipher) I realize that p99 is running quite a bit of customized source code, but it's still not all that different, it's just different where it counts for classics sake.

Even the database has direct parallels with ProjectEQ (or Angelox's, which is based on ProjectEQ), you can literally use Maudigan's database PHP search tool to find out the spawn points on mobs, with respawn time in a lot of cases. It's definitely altered, but it's not unique. One great thing is NRO and the beetles not being all grouped together on a hill.

I love what they've done for the most part, but the community here seems oblivious to common sense. This whole "I'm taking my ball and going home" attitude from a few people, is not something that I generally see very often in open-source. Not since Image, devn00b and old EQEMU, anyway. It's just as bad as the users, to be honest. Saying that you could have left it closed until you were spawned until Velious is childish; the project would likely die without players to test it. Even still, with a small test group... People would go their separate ways after a year I guarantee it. Life can change a lot, when a hobby is sapping time from loved ones or life changes such as more hours at work happens. A lot of things in the database are left unaltered (mainly drops related to content that isn't in -- regeant pouches in Najena for example), for the 12 months of work the database had from... 12 people? I've talked to players in game that seem to think that the server was either stolen from Sony (and hence referencing ZAM for anything, about how the spawns work) or written from the ground up by Project1999. There would be even more bugs and buffer overflow issues with the server if that were the case.

Lets all just take a step back, appreciate the contributions from the devs, and community, and focus on the prize. Pre-Luclin adventure that might exceed even EQClassic's charter.
  #12  
Old 07-14-2010, 07:20 PM
Tseng Tseng is offline
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/agree with OP
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  #13  
Old 07-14-2010, 07:52 PM
Overcast Overcast is offline
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Quote:
Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be.
Note it does in fact say *SIMILAR* - not identical.
No one ever said 'identical' or 'perfect'.

Just in general with the 'community' and the portion that whines a lot.. IF you expect *perfection* - only one thing can be guaranteed - you'll be disappointed.

I think they do a hell of a job, personally. I'm having a boat load of fun. If something gets 'adjusted' along the way, that's cool, a bit less healing or less XP from some mobs - cool, no point in being in a rush anyway.

Rushing in this game, kinda reminds me of those tools that floor the pedal just to hurry up and get to the next red light, lol.
Last edited by Overcast; 07-14-2010 at 07:56 PM..
  #14  
Old 07-14-2010, 08:13 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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  #15  
Old 07-14-2010, 08:31 PM
frefaln frefaln is offline
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Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
Note it does in fact say *SIMILAR* - not identical. No one ever said 'identical' or 'perfect'. . . .

I think they do a hell of a job, personally. I'm having a boat load of fun.
Indeed. Someone left a note on my site about a month ago asking if I'd heard of P99, and I admit it — I just rolled my eyes and said, "Okay, let's see what this flustercuck is all about." And I ate my words big time. I was stunned at how stable everything was and how much everything felt like "the real thing".

The game itself is so damn addicting that the problems which plagued Live might just repeat themselves. People will get so disillusioned with the rat-race that they might forget (again) that none of this was owed to us. I'm guilty of it too, so this thread was a nice reminder.
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  #16  
Old 07-14-2010, 08:45 PM
Volga Volga is offline
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/agree with OP.

We have a gift here and I appreciate it.
  #17  
Old 07-14-2010, 09:26 PM
nicemace nicemace is offline
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what will be will be, just go with the flow and be happy about it. no point whinging like a douche bag.

mad props to devs and everyone involved with this project.
  #18  
Old 07-14-2010, 09:47 PM
Noleafclover Noleafclover is offline
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Agree with the props and all. Kinda sad about no direct dev access (not that I blame them). Wish whiners would just get ignored, I've gotten some constructive info from dev posts.
  #19  
Old 07-14-2010, 09:53 PM
Hasbinbad Hasbinbad is offline
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Thank you Paxton.. I tried to say the same thing in that fucking thread, but I was so mad at these people that I couldn't even see straight. I MEANT to say something like what you said, but it just came out: "FUCK YOU FUCKITTY FUCKING FUCK YOU YOU FUCKING FUCKS I OUGHTTA FUCKING FUCK YOU IN YOUR FUCKING FUCK YOU FUCK!!"

:P
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  #20  
Old 07-14-2010, 10:12 PM
scecie scecie is offline
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Quote:
Originally Posted by maya [You must be logged in to view images. Log in or Register.]
i don't mean any disrespect to developers by this comment, but the whining will continue. that's just the nature of this community. i wish it weren't so, but it is.
i hope that the developers can just ignore the worst of the community and keep moving their vision forward. most of us sincerely appreciate what you do guys.
I think this is true. I hope you guys realize the appreciation the community at large has. We are here playing a game for free and realize that it is a gift for which you are under no obligation to cater to anyone for giving. The game rocks! The players I've adventured with rock! If someone isn't having a good time then go somewhere else! Time you spent leveling up an alternate identity does not entitle you to ownership of the game.
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Live: [65 Grand Master] Shaolinmasta (Human)
P'99: [Lowbie Monk] Kambei (Human)
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