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#1
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Quote:
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#2
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I know the ones in the Freeport deserts did.
Nektulos definitely didn't, just the regular skeles. Can't say for sure about Gfay. I also recall the Nektulos wizard portal was a tri spawn with a rarely spawned lesser mummy or zombie (night time only + rare?). The skeleton ruin out near EC entrance had a single spawn like this too for a mummy and iirc from checking it here, there aren't enough mobs @ that one. It was a very popular camp on live. | ||
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#3
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it was rare the mummy/zombie @ spire and ppl would just train it to guards to clear
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#4
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I think the spire one I remember he would spawn as sitting at first lol
Which makes sense, because the skeletons did too. Piles of bone that would seemingly reanimate. | ||
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#5
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I definately remember decaying skeles being Indifferent and non-agro. Mind you I quit about 3 months after Kunark Launch and came back about PoP.
Skeles deff agro'd though. | ||
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#6
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dunno about patch note but 10000000000000000000000000000000% decaying skels at least in nek were not kos
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#7
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Ruins in ec sand should only have 1 non skelly and rare. Def was a popular camp.
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#8
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Yaw dunno, if I was on who wants 2 be a millionaire, and the million dollar question was, were decaying skeletons kos in nektulos, I would instantly lock in my final answer as no.
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#9
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Quote:
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#10
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Nektulos, Everfrost, and Gfay decaying skeletons 100% were non aggro. I leveled up noob characters a few times in each of those pre Velious, and know for a fact they would just wander on by you (unless a fight with another skelly was going on).
Everfrost needs this distinction as I clearly remember just casually cruising on by the decaying and nothing ever happening - it was the Vengefuls that would say "hello" every time. I had no particular reason to steer clear of the decayings at any level in the canyons - just those guys. | ||
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