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Old 09-13-2013, 07:27 PM
Arteker Arteker is offline
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Yeah what glorius days where paladins replaced silly wars for tanking bosses in potime.

when paladins did succesfull even tanked quarm furor and his lackeys exploded .

and i agree about eq war community being the most paranoid ego self glorified power monger ever.
  #2  
Old 09-15-2013, 10:27 PM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Shamans were pretty chill, just like RL.
hehehehehe, some truth here
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Old 09-16-2013, 11:00 PM
Vohl Vohl is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Monks thinking monks were weak, while everyone else thought they were OP. Caused a sit in by monks across the servers in WFP.
Your memories are a bit scrambled. The sit-in happened before Kunark turned monks into the OP beasts everyone remembers.

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Originally Posted by Cribanox [You must be logged in to view images. Log in or Register.]
I do remember this but want it about feign death?
It was. The Feign Death mechanic originally caused mobs to lose aggro, but kept the monk on the hate list. This caused a mob that had been fighting a monk to run after the monk when re-aggroed. Monk FD pulling was very different then.

Monk aggro was then adjusted to cause mobs to forget 100% of the time until the mob was somewhere in the 20s or 30s, after which it would remember the monk most of the time.

Monks, pre-Kunark, were a very challenging and fun class with very little equipment dependence. Before Sky opened up, there was one weapon pretty much every monk used -- a fist. Raw and Cured Silk armors were also not originally present. Monks killed Frogloks for Mesh armor, then replaced pieces here and there with a mishmash of items such as Gatorscale Leggings. The Temple of Solusek Ro had no monk quests (the ENC mask was monk-wearable, though -- weird).

A Monk in full planar/dragon gear was very effective compared even to other similarly-geared classes. There were only a few of these on each server, though. Getting to that level meant playing through 50 the hard way, with very little to gain from twinking.
  #4  
Old 09-16-2013, 11:54 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
Your memories are a bit scrambled. The sit-in happened before Kunark turned monks into the OP beasts everyone remembers.



It was. The Feign Death mechanic originally caused mobs to lose aggro, but kept the monk on the hate list. This caused a mob that had been fighting a monk to run after the monk when re-aggroed. Monk FD pulling was very different then.

Monk aggro was then adjusted to cause mobs to forget 100% of the time until the mob was somewhere in the 20s or 30s, after which it would remember the monk most of the time.

Monks, pre-Kunark, were a very challenging and fun class with very little equipment dependence. Before Sky opened up, there was one weapon pretty much every monk used -- a fist. Raw and Cured Silk armors were also not originally present. Monks killed Frogloks for Mesh armor, then replaced pieces here and there with a mishmash of items such as Gatorscale Leggings. The Temple of Solusek Ro had no monk quests (the ENC mask was monk-wearable, though -- weird).

A Monk in full planar/dragon gear was very effective compared even to other similarly-geared classes. There were only a few of these on each server, though. Getting to that level meant playing through 50 the hard way, with very little to gain from twinking.
monks were a great afk class for this reason. They just had to lay out whole pull.
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  #5  
Old 09-19-2013, 11:02 AM
Vohl Vohl is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
monks were a great afk class for this reason. They just had to lay out whole pull.
I've heard this said often, but the truth is that monks are funnest when played like ADHD poster kids. Pull, beat, repeat until clerics scream for mana. [You must be logged in to view images. Log in or Register.]
  #6  
Old 09-13-2013, 10:34 AM
mgellan mgellan is offline
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Alchemy fucking broken forever. P99 is classic in that regard!

Regards,
Mg
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  #7  
Old 09-13-2013, 10:36 AM
Borador Borador is offline
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The biggest thing I remember is that it didn't exist! Not like it has in future games. I'd love to see the statistics on forum posts for EQ in 99 to today with other games. My guess is something crazy like 100,000 posts for every 1 post then.

All I really remember though is the downtime posts... People just wanted to play, they didn't care about complaining like they do now.
  #8  
Old 09-13-2013, 10:36 AM
Galelor Galelor is offline
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If you weren't a warrior, cleric, or pure dps during GoD you complained about being worthless in that expansion.

Shaman complained about their vastly inferior heals and bad dps post velious prior to the magic dot line being added.
  #9  
Old 09-13-2013, 10:42 AM
Porz Porz is offline
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Tell me moar about the sit ins!
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  #10  
Old 09-13-2013, 11:04 AM
Picked Picked is offline
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I never paid much attention to the forums back when EQ was at it's peak. I know a ton of people quit the game around the PoP expansion. Many people around that time were griping about AA's. And some of the encounters.

I don't think there was as much complaining because this was the first of it's kind. People kind of took it as this is the way it is. I remember spending 6 hours LFG in LGuk to get in a group and I thought that was standard procedure.

I'm sure there were some out there really upset about stuff. But I wasn't aware of them because I never frequented the forums.
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