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#11
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Quote:
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<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#12
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All said: Rangers can be ideal tanks if your group is made with that in mind. Ranger + sham + enc (pet) + enc/dps + dps + cleric and your group will tear through mobs incrediably fast. Ranger's in groups have something to prove (or I do) and I made groups that devestated content -- only issue was having enough mobs to pull. Half the time I would pull and tank. When the mob got to 30% I would just snare and run and get the next thing. All about pushing the limit [You must be logged in to view images. Log in or Register.]. Always a blast with a couple of enchanters to just pull four or five mobs at once and sort out the details later.
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#13
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Good to know, Aaron.
Another note, in a shaman, ranger, monk trio in CoM things ran extremely smoothly. Having a high dps tank other than your monk allows the monk to actually loot without much worry and increases pulling rate. I'm sure the exp was much faster than it would have been in the classic monk/shm duo. | ||
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#14
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Rangers and monks make fine tanks on regular exp mobs.
You're really only going to start running into issues on mobs that are either difficult or impossible to slow (anyone can tank slowed exp mobs alright). Warrior superiority is mostly for the above mentioned mobs. A lot of that will depend on the level of your slower and tank relative to mobs, but the specific examples where a ranger tank won't suffice are pretty limited. The only exp-camp named immediately coming to mind is Emperor Chottal.
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