![]() |
|
#11
|
|||
|
My bias aside, it's a ridiculous notion and you know this. You should probably stop making non-classic suggestions that require massive amounts of coding/overhead from Rogean.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
|
#12
|
|||
|
I still don't understand why people think there needs to be competition on a PvE server, especially when there's a big server with all the exact same content where competition is hard-coded into the mechanics. I hear they have an exp bonus and no variance too.
| ||
|
|
|||
|
#13
|
||||
|
Quote:
Also, I don't think we as a guild have "Taken" a stance on how the raid scene should go. Some of our more vocal members in this whole thing actually are officers who are vehemently against a rotation, as it would discourage competition. One of the unique things about EQ classic (imo) is you can actually compete for mobs.
__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
|
|
||||
|
#14
|
|||
|
+1
Simulated patch days (=weekly repops) would give smaller guilds a chance to actually compete. This is especially relevant after Rogean's announcement -- VP will now have to be considered right off the bat by the guilds that compete there. Before, VP would be saved for the end of a repop due to trainers staving off any attempts to kill dragons there. Simulated patch days/repops are completely classic and was one of the funnest aspects of raiding on live. | ||
|
Last edited by Mud; 12-28-2013 at 12:35 AM..
|
|
||
|
#15
|
|||||
|
Quote:
Also it would be extremely obvious from the kill logs if anyone was breaking the rules.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
|
|||||
|
#16
|
|||
|
make everything a week spawn or something close, normalize spawn times; if you killed it the previous week/spawn cycle, you may not contend for it the next week/spawn cycle (you must skip one cycle/week).
Very simple actually imho, everything FTE shouts pets and minions dont count for FTE. So even if one guild goes out and steamrolls everything one week theyll have to wait an entire cycle to compete for those same mobs. This whole trying to hamstring whomever on top is worthless, stupid and self destructive. This will allow some competition but will still allow other people to get shots at things. This does favor the strongest most adaptable guilds but hey, that is why they are in fact the strongest. | ||
|
|
|||
|
#17
|
||||
|
Quote:
| |||
|
|
||||
|
#18
|
||||
|
Quote:
I played on VZ a couple years and anytime something spawned, it was an all out war to get first dibs. After a bunch of friends decided to go blue, i tagged along and it was all about who could get to what mob first and down it. We want classic, that's as classic as you can get. A rotation is no different than raid instances in WoW and earning enough points to down XYZ mob next week is about the most ridiculous thing I have ever heard. You guys wanted classic EQ and everything your arguing is not viable on a blue server. Go PvP if you wanna stop guilds from killing XYZ mob. If that doesn't sound fun, then figure out a different way to compete. My point is, we all quit so many MMO's (for most probably WoW), because they became to easy and felt like a handout. At what point do you stop and realize we might be doing the same thing on P99 if end game competition is removed? Mobs like VS/Trak/CT/VP were always super competitive. Could "higher end guilds" back off of Talendor/Fay/Gore/Etc...that makes sense. But don't take all the competition out of the game or were back to easy mode, which will only keep things fun for so long. If you don't believe me, why aren't you still playing the last 10 MMO's you tried out? We cant love EQ because its hard and then complain its hard down the road...no matter what is making it difficult at the time. Guilds, disagreements with camps, cant get X npc to spawn after camping it 24hrs straight, etc... | |||
|
Last edited by reborn649; 12-28-2013 at 12:47 AM..
|
|
|||
|
#19
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#20
|
|||
|
do the inline gm commands reset the current mob windows?
__________________
Pint
| ||
|
|
|||
![]() |
|
|