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  #11  
Old 12-28-2013, 12:12 AM
quido quido is offline
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My bias aside, it's a ridiculous notion and you know this. You should probably stop making non-classic suggestions that require massive amounts of coding/overhead from Rogean.
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  #12  
Old 12-28-2013, 12:18 AM
Ravager Ravager is offline
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I still don't understand why people think there needs to be competition on a PvE server, especially when there's a big server with all the exact same content where competition is hard-coded into the mechanics. I hear they have an exp bonus and no variance too.
  #13  
Old 12-28-2013, 12:20 AM
Reguiy Reguiy is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Confused by how this is different from current variance?
Every mob would repop at the same time every time. It's like repops only mobs do not pop on any other days other than repop days.

Also, I don't think we as a guild have "Taken" a stance on how the raid scene should go. Some of our more vocal members in this whole thing actually are officers who are vehemently against a rotation, as it would discourage competition. One of the unique things about EQ classic (imo) is you can actually compete for mobs.
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  #14  
Old 12-28-2013, 12:27 AM
Mud Mud is offline
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+1

Simulated patch days (=weekly repops) would give smaller guilds a chance to actually compete. This is especially relevant after Rogean's announcement -- VP will now have to be considered right off the bat by the guilds that compete there. Before, VP would be saved for the end of a repop due to trainers staving off any attempts to kill dragons there.

Simulated patch days/repops are completely classic and was one of the funnest aspects of raiding on live.
Last edited by Mud; 12-28-2013 at 12:35 AM..
  #15  
Old 12-28-2013, 12:27 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
My bias aside, it's a ridiculous notion and you know this. You should probably stop making non-classic suggestions that require massive amounts of coding/overhead from Rogean.
I'm pretty sure one raid force moving from encounter to encounter is about a million times more classic than a raid force logging from one set of camped out alts to another.

Also it would be extremely obvious from the kill logs if anyone was breaking the rules.
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  #16  
Old 12-28-2013, 12:35 AM
JayN JayN is offline
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make everything a week spawn or something close, normalize spawn times; if you killed it the previous week/spawn cycle, you may not contend for it the next week/spawn cycle (you must skip one cycle/week).

Very simple actually imho, everything FTE shouts pets and minions dont count for FTE.

So even if one guild goes out and steamrolls everything one week theyll have to wait an entire cycle to compete for those same mobs.

This whole trying to hamstring whomever on top is worthless, stupid and self destructive.

This will allow some competition but will still allow other people to get shots at things.

This does favor the strongest most adaptable guilds but hey, that is why they are in fact the strongest.
  #17  
Old 12-28-2013, 12:36 AM
Derubael Derubael is offline
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Quote:
Originally Posted by happyhappy [You must be logged in to view images. Log in or Register.]
Weeklyish Repops are very classic and had been considered in the past by members of the staff, heres posts from 2012-2013 from Rogean and nilbog tossing out ideas how repops could work.

http://www.project1999.com/forums/sh...postcount=1208

http://www.project1999.com/forums/sh...&postcount=107



This idea is neither new, nor just isolated to Loraen's mind.
Never said it was new, or isolated to splorf, or not supported by the staff.
  #18  
Old 12-28-2013, 12:41 AM
reborn649 reborn649 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I still don't understand why people think there needs to be competition on a PvE server, especially when there's a big server with all the exact same content where competition is hard-coded into the mechanics. I hear they have an exp bonus and no variance too.
Hate to say it, but this^^

I played on VZ a couple years and anytime something spawned, it was an all out war to get first dibs. After a bunch of friends decided to go blue, i tagged along and it was all about who could get to what mob first and down it. We want classic, that's as classic as you can get. A rotation is no different than raid instances in WoW and earning enough points to down XYZ mob next week is about the most ridiculous thing I have ever heard. You guys wanted classic EQ and everything your arguing is not viable on a blue server. Go PvP if you wanna stop guilds from killing XYZ mob. If that doesn't sound fun, then figure out a different way to compete.

My point is, we all quit so many MMO's (for most probably WoW), because they became to easy and felt like a handout. At what point do you stop and realize we might be doing the same thing on P99 if end game competition is removed? Mobs like VS/Trak/CT/VP were always super competitive. Could "higher end guilds" back off of Talendor/Fay/Gore/Etc...that makes sense. But don't take all the competition out of the game or were back to easy mode, which will only keep things fun for so long. If you don't believe me, why aren't you still playing the last 10 MMO's you tried out?

We cant love EQ because its hard and then complain its hard down the road...no matter what is making it difficult at the time. Guilds, disagreements with camps, cant get X npc to spawn after camping it 24hrs straight, etc...
Last edited by reborn649; 12-28-2013 at 12:47 AM..
  #19  
Old 12-28-2013, 12:50 AM
Troubled Troubled is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
words bashing all guilds
Shutup. Heavily in favor of lots of guilds getting shots at raid mobs if they're willing to put forth SOME sort of effort.
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  #20  
Old 12-28-2013, 01:04 AM
Pint Pint is offline
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do the inline gm commands reset the current mob windows?
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