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#1
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![]() Please.
Every word in the OP oozes your biased opinion against blue. The majority of players on the server don't even raid, let alone raid for their primary enjoyment of the game (both of those things are classic, by the way)... but everything you have to say here is based on the (faulty) assumption that since the raid scene on blue is far from ideal, then red or gtfo are the only good choices available to people. | ||
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#2
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![]() Shock/horror, I still play on blue... call me a purple player [You must be logged in to view images. Log in or Register.]
A healthy amount of people who return to classic EverQuest will want to see the Planes at least and do their epic quest for their class. If they happen to pick the wrong class they'll be forever hoping they can save enough plat to buy a MQ off a Class C guild if the rotation collapses. I don't think it's a good advert for casual players on P99, seems like it could end up being all about catering for the competitive end game players once you get to raiding levels. Personally I've got no problems raiding competitively, but as a Euro zone player I've got 2 realistic guild choices that don't typically enjoy staying up til 4am socking mobs...and say what you like, this server caters for American players in terms of raiding repops. We really don't get much for Euro primetime. Similar problem with red if I'm honest, there's not enough of a Euro player base there for a guild dedicated to raiding before 2am local time. Solution? Join Holo and raid at 2am or when mobs repop, or don't raid the majority of set events.
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#3
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Compared to how live was years ago, not much is different to us casual players who plan to dabble in raiding someday. This is our reality and I would imagine most people who are casual are content with this fact. Blue gives us the opportunity to casually enjoy everquest with the added ability to AFK for extended periods of time without the fear of PVP. If the rotation woes of the server are frustrating to some, I wouldn't scare casual players into thinking it will affect them.
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Grelwin, Grelroc, Grelfu, Greltwin
60 Halfling Druid 57 Iksar Shadowknight 60 Iksar Monk 20 Halfling Druid === OMNI === | |||
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#4
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![]() As mentioned many times in the past - If the goal of Class R was to promote joining Class C... It failed miserably.
Of the Class R guilds taken is the one that has the strongest case for moving. But the number of people willing to track/Poopsock is a very small fraction of the guild, there are certain Neckbeard hours (see normal people sleeptime) where we have no viable force at all, and we don't have the Trakanon Teeth / VP keys to warrant the switch. Nor do we have the 4 Mages and 2 groups willing to poopsock an entire Trak window, which is required to compete on FFA Trak. If they want people to move up. Remove 16 hour variance. Then when we compete we have a set time. Sure it will be more guilds competing on the CotH or footrace start, but we atleast know we will win or lose within 30min after that we go on with our lives. Or remove Respawns and just assume it's a Euro server with horrible stability that continually goes down - IE full repops replace typical respawns. The problem that caused Taken/Divinity to bring up these suggestions a year ago was simple. Look at this rotation spreadsheet: [You must be logged in to view images. Log in or Register.] On Trakanon, notice how Omni/Indignation are the only ones sharing a slot. But if you look at Omni's latest guild post they helped Europa on their Trakanon and split the loot. No problem in my eyes, until you find out that ONLY Europa drops to the bottom of the rotation. Omni's slot stays firmly where it is. This allows guilds to game the system. Small guilds which field 20-man forces are able to get on rotations for mobs. Fine. They should be able to. But you should be able to kill that mob at any time it spawns during the window. If not you should find a partner guild and agree to ally on those mobs that you won't have the force to kill within 3-6 hours of their spawn. In doing so you should SHARE a rotation slot. What essentially happens is 2-3 guilds may decide to ally with each other and whenever it spawns at a pseudo unfavorable time, so long as the guilds have 2 spaces between them in the rotation (due to the Class R 2 spawn lockout), they can continually band together, split loot and get double the kills. This is pretty clearly dumb. This was attempted to be mitigated by adding a window of time when you had to kill mobs... I don't think that has ever been enforced or anything at all. If a mob spawns at any time of the day. And you want a rotation spot. You should have the force to kill that mob within several hours of its spawning by yourself. If you cannot, recruit more or find another guild similar to yours that you will share a rotation slot on. The Gorenaire gateway thing is/was retarded and clearly was a meant to stick it to someone. Allowing people to occupy two separate rotation slot, ally and kill those mobs and the guild who wasn't the top slot guild allowed to keep its position in the rotation is maximum retarded though. Also guilds who think that when they miss their kill, either letting another Class R guild kill it after 3 hours or Class C after 6 hours... That they shouldn't move in the rotation because they didn't kill. That's retarded as well. You failed, drop to the bottom and try again later. If you continually fail, again, recruit more or find another guild to pair up with and share a slot. GM powers are incoming by Saturday they said. Very excited! So much betaing to do.
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Last edited by Daldaen; 01-30-2015 at 11:11 AM..
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#5
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![]() What's the alternative here? Cap the amount of guilds on the rotation (therefore: causing guilds to merge where they wouldn't otherwise want to) to ensure everyone gets more pixels more often? Or ask Rogean if he'd mind ever so much causing an earthquake 1-2 times a week to keep the masses happy?
If guild X doesn't want to hold the rotation together, why not jump into Class C and be done with it...and leave it to the guilds left behind to manage. It shouldn't need much managing, but I do agree that if Guild X downs a dragon with Guild Y's help that Guild Y should lose their spot in the interests of keeping the wait time down for those in that boat. Omni pals likely won't agree. I'm fairly certain my blue SK won't see their epic til Velious (if at all) on P99 unless I buy a MQ, and at what price? That makes me sad...but as Nilbog says, he's not here to make people happy. Raid scene pretty fucked though if the rotation ever collapsed. I'd consider full time red if I was stuck with raiding hate/fear only rather than apping to TMO and having to poopsock.
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#6
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The only gaming of the system that has taken place was when Taken, Divinity, and BDA abused a rule to get 2 Trakanons each before removing the rule before every other guild could do the same. If you miss your kill you move to the bottom of the list, that's already the rules and nobody fights it (except BDA on their last Gore) Also, is that the screenshot from my forums post? lol | |||
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#8
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![]() Quote:
Quote:
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Kongfuzi <60 Grave Lord>
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#9
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Vs. Having one individual checking track every 30min-1hour, sending out a batphone. Killing the mob within 2 hours from said batphone. Nice try but not the same. If Class C wants to allow a mob to spawn, let everyone batphone, then allow 2 hours of mobilization, then at a given time begin a footrace for the mob. I think you may find someone willing to join Class C.
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#10
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![]() To me it is the same. When I'm sleeping or at work I honestly could care less about killing some dragon. When I'm awake and have some time to devote to the Elf Sim, I'm totally after dat dragon blood!
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Kongfuzi <60 Grave Lord>
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Last edited by Mendo; 01-30-2015 at 01:30 PM..
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