#11
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The issue isn't getting the Harmony to land on all the mobs, but that the mobs are too close for the calm effect to do anything. All harmony does is reduce aggro radius, not completely remove it.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#12
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yes even when you harmony all the giants you still pull Capt+2 every time
you are suppose to be able to get him solo and its well documents that he was pulled solo with harmony its an easy 'sneak pull'FD split out but the current issue is literally how the NPCs are incorrectly stacked
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#13
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Quote:
P.S. It's pretty funny to watch all of the druids in this thread desperately claw for some shred of utility [You must be logged in to view images. Log in or Register.] | |||
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#14
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Quote:
And yes, Lodizal should have a randomized spawn spot so that you can't click air to FTE him. Druid utility is classic, once zones have animals of worth to charm (Kael, Sirens, WW, PoM) and outdoor zones for Harmony (PoM, WL, CS, WW, etc.) The Kromrif formation however, is not classic. They were not so tightly packed that harmony didn't single pull them. Classic is all I care about.
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Last edited by Daldaen; 04-02-2015 at 08:53 PM..
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#15
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No air clicking on red velious FYI
But yes capt should be a solo pull 100% | ||
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#16
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Quote:
just a 60+ man zerg guarding the Scout.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#17
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what does that even mean? And worried about 60 people is comedic when thinking about blues camp problems.
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#18
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Bump.
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