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#1
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#2
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Guards in courtyard / bard Nobles Guards indoors Captain downstairs Main goblin room War room Raider room Side room could be a single camp or split between a group and a solo/duo. If the main room was lucky, they got all of it. SolB would have 80-100 people in it. Full groups would camp 1-6 spawns. Lower Guk you could walk around without seeing a single mob and 120 people waiting for respawns as a group of 6 camped a single room with 3-6 spawns. Sebilis would have 100-120 routinely during primetime. the 2 entry mobs (solo/duo'd) entry hallway rock hallway upper zone out (UZO) disco 1 disco 2 (completely separate camps) bugs crypt emp (separate camp) jail chef sewer / lower zone out (LZO) shrooms / spore king (you camped his room, sometimes 2 groups would be required to hold it) juggs | |||
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#3
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#4
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and bards take all the normal zones
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#6
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#7
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#8
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#9
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well i played in 1999 on a red server and we didnt have that problem because it was till back when u could take a piece of gear so we fought for our camps and there just werent as many people on the server but this red server all u can lose is money so idont see a point in playing on it much
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#10
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The main difference of course is in the gear folks have when you talk about a camp like HHK.
__________________
Ridez Druid
Thunderfoot Cleric Charmz Enchanter Love PvP. Retired from P99 due to lack of PvP | ||
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