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  #11  
Old 07-01-2015, 10:47 AM
falkun falkun is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Now to me the original Devs must have thought Agility was a BIG deal, which it is IF it works for Monks, Avoidance, and on here it is a useless stat to even worry about.
If you think 1999 item developers thought this much about maximizing itemization, I have some beachfront property in Arizona to sell you. They wanted balanced stats at best, more likely gear was itemized with a bit of roleplay in mind (can't have a priest that's too stupid, lets give those boots INT).
  #12  
Old 07-01-2015, 10:54 AM
Jimjam Jimjam is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
If you think 1999 item developers thought this much about maximizing itemization, I have some beachfront property in Arizona to sell you. They wanted balanced stats at best, more likely gear was itemized with a bit of roleplay in mind (can't have a priest that's too stupid, lets give those boots INT).
Well, clearly clerics are a bunch of smarty pants.
  #13  
Old 07-01-2015, 11:51 AM
Wabic Wabic is offline
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Something that's often ignored about AGI is that it drops when your HP is low. Extra AGI helps to mitigate this. It's not a huge bonus, but worth considering.
  #14  
Old 07-01-2015, 12:04 PM
Laugher Laugher is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
So all these iksar SKs actually aren't getting much bang for their penalty?
Just pulled the thread I was looking at some time ago back up hehe,

On a newbie char wearing a visible bronze set I did notice on two different race/class combos (8 human cleric, 4 gnome cleric) that at lvls 4-8 things did hit for a little less last time I alted around, so there may still be a reason yet to take the ikky penalty [You must be logged in to view images. Log in or Register.].

Actually, judging by some of the reading around since the below linked thread I will say I haven't seen nearly as much come up on the subject. Maybe I'm a couple years behind here however in years prior (and perhaps on other emus) I would guess ac and some of the other factors it interacts with were a contributor to agi's bum rap on emu, but at least here it appears various issues regarding ac have been resolved imo.

For references sake on the subject of ac this thread was interesting:

http://www.project1999.com/forums/sh...=148089&page=4
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Last edited by Laugher; 07-01-2015 at 12:16 PM..
  #15  
Old 07-01-2015, 02:36 PM
sacman08 sacman08 is offline
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Here are some basic rules:

Mitigation AC > Avoidance AC (i.e. AC stat items > AGI stat items)

Avoidance AC > No AC stat

The reason it gets dubbed "worthless" is due to the ease of getting items with a straight AC stat boost versus items with AGI stat boost. Also, in game, the only avatars that should be getting hit are Warriors, SK's or Pally's so they want the mitigation AC not avoidance AC to stay alive longer. Therefore these tank classes will choose to boost AC, STA, STR over DEX, AGI, etc.
  #16  
Old 07-01-2015, 05:10 PM
Ocelo Ocelo is offline
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Agility is not worthless. Higher agility directly effects avoidance skills like Dodge. The higher the AGI, the more likely you are to Dodge.
  #17  
Old 07-01-2015, 06:12 PM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Thana8088 [You must be logged in to view images. Log in or Register.]
Doesn't AGI make you run a little (tiny) bit faster?
Nope

Quote:
Originally Posted by sacman08 [You must be logged in to view images. Log in or Register.]
Here are some basic rules:

Mitigation AC > Avoidance AC (i.e. AC stat items > AGI stat items)

Avoidance AC > No AC stat

The reason it gets dubbed "worthless" is due to the ease of getting items with a straight AC stat boost versus items with AGI stat boost. Also, in game, the only avatars that should be getting hit are Warriors, SK's or Pally's so they want the mitigation AC not avoidance AC to stay alive longer. Therefore these tank classes will choose to boost AC, STA, STR over DEX, AGI, etc.
This is correct. General advice is to get your AGI above 75 and then not worry about it. It's not absolutely worthless, it's just that you're better off gearing for AC or HP if you want to increase survivability.
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  #18  
Old 07-01-2015, 06:18 PM
fadetree fadetree is offline
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Originally Posted by Ocelo [You must be logged in to view images. Log in or Register.]
Agility is not worthless. Higher agility directly effects avoidance skills like Dodge. The higher the AGI, the more likely you are to Dodge.
I don't think so, but I sure don't know everything. Anyone got a reference for this?
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  #19  
Old 07-01-2015, 07:13 PM
SCB SCB is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Well, clearly clerics are a bunch of smarty pants.
Interestingly, the pants don't have Int.

http://wiki.project1999.com/Ethereal_Mist_Greaves

http://wiki.project1999.com/Donal%27...gs_of_Mourning
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  #20  
Old 07-01-2015, 08:47 PM
milsorgen milsorgen is offline
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From the mouths of devs:
https://forums.station.sony.com/eq/i.../#post-3078126

Not specifically AGI but since AC is related I thought it might be an interesting read.

Edit: I think the most interesting thing of that post, well aside from the craziness that is EQ math, was the fact you can see drunkenness does seem to play a roll within the combat mechanics of the game.
Last edited by milsorgen; 07-01-2015 at 09:12 PM.. Reason: Added info
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