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#11
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#12
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#13
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![]() Something that's often ignored about AGI is that it drops when your HP is low. Extra AGI helps to mitigate this. It's not a huge bonus, but worth considering.
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#14
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On a newbie char wearing a visible bronze set I did notice on two different race/class combos (8 human cleric, 4 gnome cleric) that at lvls 4-8 things did hit for a little less last time I alted around, so there may still be a reason yet to take the ikky penalty [You must be logged in to view images. Log in or Register.]. Actually, judging by some of the reading around since the below linked thread I will say I haven't seen nearly as much come up on the subject. Maybe I'm a couple years behind here however in years prior (and perhaps on other emus) I would guess ac and some of the other factors it interacts with were a contributor to agi's bum rap on emu, but at least here it appears various issues regarding ac have been resolved imo. For references sake on the subject of ac this thread was interesting: http://www.project1999.com/forums/sh...=148089&page=4
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Freddi
Farson | |||
Last edited by Laugher; 07-01-2015 at 12:16 PM..
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#15
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![]() Here are some basic rules:
Mitigation AC > Avoidance AC (i.e. AC stat items > AGI stat items) Avoidance AC > No AC stat The reason it gets dubbed "worthless" is due to the ease of getting items with a straight AC stat boost versus items with AGI stat boost. Also, in game, the only avatars that should be getting hit are Warriors, SK's or Pally's so they want the mitigation AC not avoidance AC to stay alive longer. Therefore these tank classes will choose to boost AC, STA, STR over DEX, AGI, etc. | ||
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#16
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![]() Agility is not worthless. Higher agility directly effects avoidance skills like Dodge. The higher the AGI, the more likely you are to Dodge.
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#17
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||||
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#18
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The Ancient Ranger
Awake again. | |||
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#19
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http://wiki.project1999.com/Ethereal_Mist_Greaves http://wiki.project1999.com/Donal%27...gs_of_Mourning
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#20
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![]() From the mouths of devs:
https://forums.station.sony.com/eq/i.../#post-3078126 Not specifically AGI but since AC is related I thought it might be an interesting read. Edit: I think the most interesting thing of that post, well aside from the craziness that is EQ math, was the fact you can see drunkenness does seem to play a roll within the combat mechanics of the game. | ||
Last edited by milsorgen; 07-01-2015 at 09:12 PM..
Reason: Added info
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