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#1
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![]() Quote:
its very likely that we gave up going for Aary upon hearing about what happened to you guys but since I did not take part, how in the world can I issue a statement about anything I am still learning about. If indeed we train others during our pull- inhibiting them from having their own ability to engage that was resulting from no error of their own, we most certainly will follow the ToV concession rules and concede for an hour. I just am operating at a lesser vantage point as I was not present and I am currently the only officer able to type here. Those that were present cant speak in this forum, so I was trying to steer the conversation to something beneficial for all but again it seems no one interested in that and only want us to agree to not pull NTOV to WTOV which to me makes no sense to agree to unless we can come up with an overall better Temple of Veeshan.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 10-19-2015 at 02:56 PM..
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#2
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![]() Taken pulled Aary to WToV zone out thus dragging trains all over ToV and wiping every other guild in the zone including Divinity 2x.
Do not pull Aary to West Zone out. End of story. At the very least, after you do that and wipe then ooc concede and move along.
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Drakakade ~ Divinity
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#3
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![]() I can always add drakes to the WToV exit if an agreement can't be reached.
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#4
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![]() Something needs to be fucking done. Training over guilds and wiping them with the remnants of the train and the possibility of wiping an entire raid force, or more, with absolutely zero reprimand is out of fucking control.
Come to an agreement or make the devs do some retarded not classic shit.
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"All we really lose is one Warrior."
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#5
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![]() kill mobs in wing they spawn in. p basic stuff here.
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Pint
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#6
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![]() If we would like to have a full fledge ToV rule ledger created - we need to sit down and discuss stuff in Skype.
The sample size rage is a lil redic, from the sounds of it, had Divinity died where they lay and not wait around at the zone out to allow the mobs wiping the raid to then attach on to the Taken Aaryonar fight ( we have fraps of Divinity mage standing at the zone out, waiting for mobs to be in sight, then zoning out....as mobs become unaggro then add, we have his name too ) , Aary would have been dead and no other QQ about NTOV trains etc would have even existed. I was not around for this so dont know the full on reasons or locations of each raid force to analyze whether Divinity made it a bigger issue than it should have been ( if a guild has FTE on a mob why cant forces simply log out and wait for pathing mobs to return if they are worried about trains from other wings ) We are gonna need some Sim Repop gentlemans rules in my opinion if we are wanting to really hamstring guilds creative strategizing in normal ToV spawns...We cannot have 3-5 raid forces be forced to stack on top of one another....that would be a HUGE de-syncy mess...pulling outside of wings ( while dragons are not perma rooted ) allows for guilds who are not poopsocking spawn points to have a chance at an engage. I think some of the biggest issue is the fact that raid forces at the door seem to very easily pick up aggro from shit that paths back...from last week's Rampage video simply opening the door once can wipe anyone set up there. That spot is very high risk - so I dont know if we can really base ToV softcoded engage rules around the premise that the raid forces at the NTOV safe spot past the door, need to be 100% safe all the time even after a pull fails. Camp out your force and log in when its safe. No reason to pick up extra trains- not your FTE should not have aggro....let the mobs reset I am willing to sit down and discuss some better rules for server health tho, ToV is not going anywhere.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 10-19-2015 at 10:08 AM..
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#7
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![]() Quote:
First, we did not wait around at the zone out lol, when Taken pulled Aary to zone out they wiped our raid force (40 of us) mid-way in West. You cannot pull Aary from North without dragging a train through west. And that wiped our raid. Our mage is factioned so no idea what you are talking about there. After you guys killed 40 of us, we coh'd to Exit or popped up at exit to see Taken trying to kill Aary while simultaneously training away the adds on Aary up the pipe (thus killing more Divinity draggers because you flopped them or died trying to train away mobs). Aary was at 90 percent when Taken started to wipe. When I talked to a Taken officer he told me, "Rampage trained you, not us." Which is a pile of crap because Taken was fighting Aary at West Zone out, not Rampage. Clearly, Taken pulled Aaary to West Zone out and they wiped most of the zone doing it. TL;DR: Pint got it right: Kill the dragon in the wing it spawns in. You don't need a meeting to agree to that point.
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Drakakade ~ Divinity
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#8
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![]() Quote:
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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#9
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![]() Quote:
__________________
"All we really lose is one Warrior."
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#10
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![]() I don't know if anyone cares about this, but West is the only way for a non gater to get out of the zone safely. I was on my rogue and was watching the Taken pull last night. A few Clue members who had nothing to do with West training were trying to get out and were completely oblivious to what was going on and they were exploring that area to find an exit. I sent them a message with directions in hopes they would get out faster, but then Aary came running by. What happens when one of the non-raid members use that exit and accidentally wipe a competing guild because its the only safe place in the zone to get out and mobs are being trained on them?
Those fights are not always short, effectively shutting down about half that zone when someone is trying to pull. | ||
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