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Old 01-24-2011, 04:13 PM
Versus Versus is offline
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Also, Dr4z3r forgot Monks on that list ;(
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  #2  
Old 01-24-2011, 04:27 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Also, Dr4z3r forgot Monks on that list ;(
Ooooooooooops.

Monk:
Classic: High (pulling)
Kunark: Same
Velious: Same
  #3  
Old 01-23-2011, 04:51 PM
Ralexia Ralexia is offline
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Necro-
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Maybe one of the less desirable classes for groups.
Considering the power of pets, necro's are very useful in groups for dps and offtanking. A max lvl pet that is dual weilding and hasted does a ton of damage. Plus you can use your lvl 24 poison nuke, 44 fire nuke or lifetaps for some more damage. They're a poor man's magician but pets are so strong that they're still very useful. Just don't dot anything until you're lvl 34 in a group setting.

Don't fights in Kunark last longer so a necromaner's dots are able to go their full duration?
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Old 01-23-2011, 05:39 PM
maegi maegi is offline
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KEI is Luclin, this server will never progress that far thank god. So stating anything about it was totally pointless.
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Old 01-23-2011, 05:52 PM
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A GOOD necro is actually a great addition to many group compositions. They may do a bit less damage than a magician, but the ability to heal and mana dump can easily make up for it. The weak mez can also come in useful, as well as being able to snare.

Too many necros will just play like a subpar magician though and not utilize the massive benefits of their heal and twitch.
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Old 01-23-2011, 06:56 PM
Bubbles Bubbles is offline
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A necro can solo break and hold pretty much any camp in guk/solb short of efreeti and Frog King... And invite 5 other people to leech xp and call it a group.

You are 0 for 1 on descriptions, GL on the other 13. [You must be logged in to view images. Log in or Register.]

Necro can pull for any xp group.. Be crowd control. Be main healer, backup healer.. Be dps.. snarer.. Once Shaman and Druids get better heals in kunark necros lose a little luster, but they are always going to be the same jack-of-all-trades class that a bard is.
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Old 01-24-2011, 04:48 PM
Chanus Chanus is offline
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I think the problem with the Magician was when Fire Pet became a Wizard, and therefore couldn't tank everything in the game like before.
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Old 01-24-2011, 07:14 PM
garyogburn garyogburn is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
I think the problem with the Magician was when Fire Pet became a Wizard, and therefore couldn't tank everything in the game like before.
Its more of a design flaw imo. If a mage relies on aggro mechanics to survive, and we all know how those are in eq.

Mages should of gotten root, wore plate, something.
  #9  
Old 01-25-2011, 09:39 AM
ukaking ukaking is offline
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Mage epic is harder than warrior? =O
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  #10  
Old 01-25-2011, 09:43 AM
Chanus Chanus is offline
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Quote:
Originally Posted by ukaking [You must be logged in to view images. Log in or Register.]
Mage epic is harder than warrior? =O
Yes.

Well, maybe not if you can't MQ the Wingblade.
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