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#1
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You should do the CTF PvP event we wrote a few months ago again ^_^
(plane of nilbog, or potimea)
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#2
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I'm okay with keeping things simple. Tox was a pretty good suggestion I felt.
edit: I'm also okay with Gfay. Future events like this will probably have more people anyway, and Gfay really isn't *that* big.
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Last edited by Lazortag; 01-24-2011 at 12:26 AM..
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#3
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could do it in Highkeep or highpass. YOu can bind in both.
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#4
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Kerra Isle!
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#5
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I know you probably can't do it, but it would be kinda epic to despawn Castle Mistmoore of NPCs for a night and divide up into teams... one team defending the castle, the other team assaulting. Multiple routes of attack, chokepoints, etc.
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#6
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Quote:
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#7
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Quote:
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#8
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Well lets not turn this into a Starwars Battlefront (or any other large scale fights like Battlfield 1942) type deal... the pvp simply does not work as the games. It would be a good location for an actual PvP game but not for eq :/
The Toxx idea could be interesting, and so would Rathe Mountains -- Easily block off the exit leading to the rest of the zone, but factions and alot of mobs there that would be hazardous. Arena will more than likely be the next location, Ill set up a safe corner or something and whatnot... But id prefer to not constantly use it. Gfay there may be a way for me to set up a certain radius so players cant run through the entire zone...If that was possible then it would be absolutely amazing. | ||
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#9
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How about some ToT or BotB action
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#10
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Could steal my DAOC siege idea, lol -- permalock a door and have a castle to siege. (there's a placeable object you can use in qeytoqrg that looks like a guard tower that you can place multiple times for a castle effect.)
One team will be put in the castle, one team will be put outside the door. People will have to dps the door to get it down, while the people on top rain down hellfire to them. If after 30 minutes the keep lord is not blown up by the assaulting forces, then the defending team will win. Otherwise, the attacking team will win. Otherwise I would suggest trying importing a Quake or Counter-Strike map into the game, change the base runspeed of entities like you would for gmspeed, and make the game into Quake III. Can use a zone like aviak or nektropos as an unused zone shortname. OpenZone also supports importing maps from Q3. Downside would be having to download the new map.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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