#11
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i probably check it out if it ever come out. problem though is that while they spent the last 7 years building a new emu from ground up, p99 has been refining database/mechanics/timeline which eqclassic still go ja hafta do when they finally finish the emu. will be neat though if they finish :3
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#12
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Though it's possible someone came to their senses and started from scratch with a much better design sometime after that leak. Lots of work in any case. edit: post from a couple years ago where I played around with the leak a bit. | |||
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#13
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this isnt coming out for a loonngggg time if at all, so it's mere conjecture at this point.
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#14
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__________________
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#15
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I remember checking them out in 2008 or 2009. Been a long time. Project 1999 clearly was well ahead and cut a few forgiveable corners. I think most of us just wanted something close to the original and that's what we got. Far, FAR from what live later offered even on its progression servers. It was pure gold.
Project 1999 is getting old. More and more of us are looking ahead, like Pantheon or whatever else. EDIT: I only have the original EQ disc and Velious, no trilogy. The features of trilogy are below. Quote:
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 08-02-2017 at 10:41 PM..
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#16
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My forum name on eqclassic is hawkayalives. Looking at my posts, I found some things others posted. These're some of the things I read happened during classic:
1) raids would camp to the chat rooms and discuss strategy before logging back in 2) Corpses only had 24 hours to loot and could be looted by anyone after 10 minutes True? I can't remember. I started on Rallos Zek I think March 21-24. I remember, strangely, spawning in Qeynos Hills near the Surefall Glade entrance. I do remember getting looted, but I think that was normal on PvP servers.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#17
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It's vaporware...I wish it wasn't.
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#18
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Around a year and a half ago I took a stab at taking some of the Trilogy client know-how embedded in the old (and fairly awful) "leaked" EQC source (and in the source for an old server I used to volunteer for that used a somewhat-more-classic-than-Titanium LDoN-era client) and making my own open source Trilogy server program from scratch. Got it to a point where you could log in, create a character, enter a zone and see an NPC spawn (and then do nothing). But my code design was horrible and there was already another open-source Trilogy server project around, so I lost interest after a few weeks. I'm a bit wiser now, and apparently there is no notable open source Trilogy project any more (?), and posting in this thread inspired me to take another crack at it. Currently redoing char select, expecting to get that done and start redoing the zone-in process probably this weekend. I have no interest in painstakingly re-creating stale game content or hosting my own server, and who knows how long I'll keep at this, but if nothing else I'll probably be able to at least release a little standalone server program you could painlessly set up on your own PC and use to run around empty zones with the Trilogy client for cheap nostalgia points, within maybe a month. Code repo is here for the 0.5 people who might be interested. Warning: written in C, big departures from the architecture in EQEmu. [You must be logged in to view images. Log in or Register.] | ||||
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#19
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__________________
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#20
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Quote:
__________________
Valeria Azurewraith - 34 Dark Elf Necromancer
Valeris Azurewraith - 54 Dark Elf Shadowknight Officer of Auld Lang Syne | |||
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