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Thanks for that last link! That allowed me to open up the file in Blender. Untextured unfortunately, but it doesn't seem to have the same problem of the other program where the exported OBJ file seemed to be a hodge-podge of models all jammed together and was unusable. And that last program also had a zone viewer that nicely textures everything, though I wasn't able to "fly the camera around" in there. But I got a good rotational view.
I was also able to import the zone OBJ file into Unity and pull it into a scene. Naturally there are no objects, and the EQG Zone Importer doesn't like to open/use the char and obj s3d files. However, the first program you linked to (EQModel_Viewer_ZoneConverter) seems to open and export the individual objects, such as the wagon I mentioned above, just fine (but still untextured). Now that some progress has been made, here are my next goals: 1. Somehow export these maps with their textures. Not sure if this is possible, and if I wanted to bad enough, I'm sure I could figure out how to painstakingly retexture everything in Blender or perhaps even Unity. But I'd rather not if possible [You must be logged in to view images. Log in or Register.]. 2. Perhaps find a way to combine all pertinent files for a zone so not only is the map able exported and textured, but also have the objects placed. It would be my guess that the game "engine" (dare I call it an engine?) does this. If not, just as above, I'm sure I could painstakingly extract each model and place it as closely as possible to its original location in Blender or Unity. But I would have to REALLY want to do that to put that kind of work in. So I'd rather avoid that, too, if possible [You must be logged in to view images. Log in or Register.]. This little foray into these game models/maps has been pretty fun, and I appreciate the searches and links you've provided!
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#12
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It is very unlikely you're going to get objects imported textured. The texture references are likely external and thus the models you import will have no link. You will undoubtedly have to extract the textures separately and apply them separately.
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It sounds like people have had success going the Unity route - there was a project called UnityEQ which appears to now be defunct, which was basically an attempt at recreating EQ in the Unity engine.
Here's a thread with tons of info & resources: http://www.eqemulator.org/forums/showthread.php?t=42115 Another thread with tons of info on exporting EQ models, basically a guy trying to do what you want and documenting everything: http://www.eqemulator.org/forums/showthread.php?t=34143 Dark Souls inspired combat system using EQ models in Unity: https://www.youtube.com/watch?v=HrGbVsDb7-k Zip containing a ton of assets including tutorials, etc.: https://www.dropbox.com/s/lycubmw8n4...Q1%20cuccok.7z UnityEQ client: https://github.com/UnityEQ/UnityEQWebGL UnityEQ server: https://github.com/UnityEQ/UnityEQServer How to texture/UV map a gnome: http://vimeo.com/29347384 Useful quotes: Quote:
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https://www.dropbox.com/s/88xfoa39t7whcuq/chequip.s3d Good luck! | ||||
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I gave a friend who has 3D Studio Max an extracted obj file, the corresponding texture files, and the exported Maxscript file and he was able to run the script and have it texture the model for him. Yes, texturing the hard way is an option, but trying to find an easier way with the files I'm able to get my hands on [You must be logged in to view images. Log in or Register.].
I was able to get West Freeport (textured!) pulled into Unity. I've got a little project a friend and I have been working on. Not 100% sure if we'll see it through to the end given the amount of work it would take, but we have the "proof of concept" more or less done. When I get it working in a not-quite-so-buggy state, I'll post a link here [You must be logged in to view images. Log in or Register.]. paulgiamatti, thank you for the links! I'll definitely check them out. I'd sent you a PM asking about this sort of thing. Not sure if you saw it and just responded here, but at any rate, thanks! I'm also going to download your chequip.s3d file and see what is going on there [You must be logged in to view images. Log in or Register.]. Like I mentioned above, I haven't had any luck with the Maxscript output in Blender or Unity, but I did have a friend at least be able to show that they work. I'll dig into those links and see if they can give me the nudge I need to get me past this latest hurdle.
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Any luck with this stuff Wolfshead?
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norrathbrewing.com - My ongoing quest to collect every brew and visit every tavern on P99
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Pacifism is great as long as everyone is participating.
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