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  #11  
Old 10-21-2019, 11:07 PM
DMN DMN is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
yes it's very puzzling that they would save a ton of work by not bothering to implement high-effort features that would have a 30-90 day lifespan at most

really cant wrap my head around that one
What ton of work? Removing/adding a handful of items on vendors?
  #12  
Old 10-22-2019, 12:22 AM
TheDudeAbides TheDudeAbides is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I prefer to play green 1.0 instead of blue 2.0.

If they are too arbitrary with picking winners and losers of previous patches, then green is no more than a custom content server. You don't recreate the civil war by giving the north panzer tanks and the south squirt guns.
This is a video game

Not War

Your analogy would make more sense if you complained that civil war recreation exercises are "custom content" because they don't use real guns and canons

I don't look at it as "picking winners and losers"

Neutering a class at launch to make it "classic" while at the same time deliberately changing other class mechanics (Bard) seems unfair to me. The point is a lot of these classes were released in an unfinished state because of many other factors beyond the game back then.

TBH there have been ludicrously broken mechanics on P99 since the beginning (Charm). It was never supposed to be this reliable. It was supposed to be a dangerous spell that is unpredictable. Risk being the balance for how powerful it is.

10 years ago I said it was broken and it's never been fixed. Enchanters are basically a God Mode class with unlimited lawnmower pets that destroy everything in their path. The class has every tool imaginable to manage what is supposed to be a dangerous spell to the point it has become trivial.

I remember charming Noxious Spider on my chanter way back in the very early days when there were only a few 50s. It was obliterating everything in it's path and charm held full duration with Pre Planer Classic scrub gear. I was laughing at how absurdly overpowered it was. A lot of the early God kills were easy because of charmed pets and broken CH Swords that could be recharged infinitely.

Instead of trying to get Clarity removed maybe charm should be looked at. Chanters don't really group anyways (The good ones at least that know where the XP is which is solo or duo).

Instead of demanding Clarity be taken away maybe the charm mechanics should be re examined before launch. Maybe some of the things that trivialized early P99 Blue raiding should be looked at and fixed. I would rather the small window of development time we have left before launch be dedicated to fixing those types of issues instead of breaking classes that will be fixed literally weeks later.
  #13  
Old 10-22-2019, 01:57 AM
Chryorn Chryorn is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
yes it's very puzzling that they would save a ton of work by not bothering to implement high-effort features that would have a 30-90 day lifespan at most

really cant wrap my head around that one
You don't need to wrap your head around it. You falsely read something into my post that isn't in there at all.
  #14  
Old 10-22-2019, 03:01 AM
Dolalin Dolalin is offline
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Any spells that weren't in the game until a certain era, I'm noting in the spreadsheet and linking to hard evidence.

It won't fix the mechanics stuff but it will fix many spell related things.
  #15  
Old 10-22-2019, 05:14 AM
DMN DMN is offline
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
This is a video game

Not War

Your analogy would make more sense if you complained that civil war recreation exercises are "custom content" because they don't use real guns and canons
It's just an analogy. man. And it wouldn't be custom content if they were using weapons that approximated the contemporary weapons of the north/south as best they could.


Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
Instead of demanding Clarity be taken away maybe the charm mechanics should be re examined before launch. Maybe some of the things that trivialized early P99 Blue raiding should be looked at and fixed. I would rather the small window of development time we have left before launch be dedicated to fixing those types of issues instead of breaking classes that will be fixed literally weeks later.
No clarity means they will lack significant amounts of mana to throw around when they get a bad set of resists. Tash being resisted as often as snare will be another curve ball and drain on mana. Their DD line pretty much resisted 70-90% of the time on high blues and up, another massive mana drain and curve ball. No billion hot keys. No target cycling. No easy mode pet bar.

If you want charm looked at, then post evidence it worked differently, instead of idle speculation and anecdotes. I'm talking about stuff that was objectively true/accurate without any debate. You are talking about creating your own version of the game, frankly.
  #16  
Old 10-22-2019, 05:31 AM
zodium zodium is offline
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many people also seem confused by the idea that there will be subsequent Greens that will be more era-accurate than the first Green
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  #17  
Old 10-22-2019, 05:32 AM
Jimjam Jimjam is offline
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One of the games workshop sculptors blew his hand off with a cannon during a reenactment. He had to relearn how to sculpt one handed with his non dominant hand.

... I can't work out a way to tie that back into the analogy or to p1999 but hope it's an interesting enough tangent to warrant posting.
  #18  
Old 10-22-2019, 05:32 AM
zodium zodium is offline
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and speaking of ren faire analogies, we haven't even really started on things like accurately and efficiently doing the classic GM events, which of course would also be part of a genuine classic server replication. i think some weren't ever done on blue even. lots to do in the coming years~
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  #19  
Old 10-22-2019, 05:54 AM
Diogene Diogene is offline
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Charm during live wasnt considered as a viable game mechanic, «*dangerous*» at best, and nobody had a real play at it... except a very few perhaps, that also why we dont have much written evidence. I dont think charm is broken here or has ever be. It has always been random duration and the toolset provided to survive charm breaks (outside clickies which are classic anyway) is part of the initial design. I dont think solo artists were «*exploiting*» a weak point back in 2013 were just on top of their game due to years of experience.
  #20  
Old 10-22-2019, 06:41 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
yes it's very puzzling that they would save a ton of work by not bothering to implement high-effort features that would have a 30-90 day lifespan at most

really cant wrap my head around that one
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